[Test Branch] New features, optimizations and bug fixes
BUG: When miners come out of the mine, their bodies or hands are not displayed.
Optimization: In the passenger list, mouse prompts display passenger material needs
Numeric adjustment: Reduce the price of rare ores and increase the materials required to synthesize rare metal ingots. The value of the metal ingot remains unchanged
Numerical adjustment: Border trade, rare minerals are added in the south, but merchants increase the price to 200%
BUG: Border trade, after deleting items in the configuration, the trading desk still has items.
New feature: The amount of fish resources in deep water areas is 150%
New function: Rare minerals can be mined in the mountains of villages where rare metals are located.
BUG: After one's soldiers beat the crazy werewolf, they attack each other.
BUG: After the fixed line is changed to free transportation, the prompt that the line is blocked does not disappear.
Optimization: Save the window status of the minimap to the archive
BUG: After the pulpit is moved, or after a large number of moves, there is an issue that the job positions are not filled properly.
Optimization: When setting the production upper limit of the building window, first display the small interface and modify the upper limit of the corresponding product. There is a button on the interface that can open the overall upper limit setting interface.
Optimization: In the passenger list, mouse prompts display passenger material needs
Numeric adjustment: Reduce the price of rare ores and increase the materials required to synthesize rare metal ingots. The value of the metal ingot remains unchanged
Numerical adjustment: Border trade, rare minerals are added in the south, but merchants increase the price to 200%
BUG: Border trade, after deleting items in the configuration, the trading desk still has items.
New feature: The amount of fish resources in deep water areas is 150%
New function: Rare minerals can be mined in the mountains of villages where rare metals are located.
BUG: After one's soldiers beat the crazy werewolf, they attack each other.
BUG: After the fixed line is changed to free transportation, the prompt that the line is blocked does not disappear.
Optimization: Save the window status of the minimap to the archive
BUG: After the pulpit is moved, or after a large number of moves, there is an issue that the job positions are not filled properly.
Optimization: When setting the production upper limit of the building window, first display the small interface and modify the upper limit of the corresponding product. There is a button on the interface that can open the overall upper limit setting interface.