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  3. [Test branch] Optimization and BUG fixing

[Test branch] Optimization and BUG fixing

BUG: In the log of a soldier fainting from cold, the category information of "Barbarian" and "Bandit" is displayed.
Optimization: Residents cannot find cooked food, and when they eat raw food, a prompt is displayed
Optimization: Villages occupied by monsters are also given names.
Optimization: Item statistics in the upper left corner can be set: whether to include items in the treasury, trading desk, and military camp
Optimization: Settings for filtering items in large boxes, individual categories can be folded and expanded
Optimization: "Unify the deployment of logistics troops to perform tasks to avoid the problem of one logistics soldier being in a daze.
When logistics soldiers pick up loot, they will give priority to those nearby.
The priority order for logistics troops to perform tasks can be set"
Optimization: After the enemy camp is damaged, the items dropped will be classified as loot.
Optimization: Return militia weapons when residents are exiled
Value adjustment: Do not eat fruits as raw food (that is, eating fruits will not cause gastroenteritis)
Optimization: The enemy's ship on the expanded map will stop in place for 3 seconds after creation to avoid the problem of the ship running onto the land due to the pathfinding grid not being created.