[Test branch] Optimization and BUG fixing
Bug: The first two recipes of biscuits display errors.
Bug: The problem that the mill is still spinning after it is paused
Optimization: Adjust the problem of inconsistency between port materials and names
Optimization: When the inventory of the carriage station is full, the inventory limit can be ignored and a small amount of feed can be transported in
Optimization: After the passenger werewolf goes crazy and kills an animal, he will take the initiative to compensate according to the price of the animal (the maximum amount is the money he has on him)
New Feature: Purchasable Villages
Numerical adjustment: All customized starting technologies are unlocked, and buildings that cannot be researched are excluded.
Optimization: Tourists, caravans, and exiles should leave from the road signs first, then leave from the left and right bottoms, and then leave from the top again.
Bug: The problem of residents not having access to tools and clothes
Bug: The problem that the mill is still spinning after it is paused
Optimization: Adjust the problem of inconsistency between port materials and names
Optimization: When the inventory of the carriage station is full, the inventory limit can be ignored and a small amount of feed can be transported in
Optimization: After the passenger werewolf goes crazy and kills an animal, he will take the initiative to compensate according to the price of the animal (the maximum amount is the money he has on him)
New Feature: Purchasable Villages
Numerical adjustment: All customized starting technologies are unlocked, and buildings that cannot be researched are excluded.
Optimization: Tourists, caravans, and exiles should leave from the road signs first, then leave from the left and right bottoms, and then leave from the top again.
Bug: The problem of residents not having access to tools and clothes