1. Territory: Farming and Fighting
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  3. Synchronize test branch to mainline branch version

Synchronize test branch to mainline branch version

Numeric adjustment: Increase dining table capacity from 15,000 to 50,000
Guidance: Warships have no sailors and cannot load cannonballs.
New function: You can find travel merchants, order items, and double the price
BUG: The medical bed cannot see the body of the resident.
BUG: In the cooking station window, substitute entries are sometimes displayed misaligned.
Optimization: After the ants move, the ground near the nest should remain the same and should not become indoor ground.
Guidance: The start is changed to a carriage pulling items, and all buildings are constructed from scratch.
Optimization: The map editor "can set" the starting position of the game (the pioneer carriage), and increase the position of the giant tree
BUG: After the mine is empty, it prompts that the value of the empty mine keeps increasing.
BUG: When ordering, the minimum number of animals is 100
Numerical adjustment: non-hardcore mode, disable colds 3 years before the start
BUG: All seeds are unlocked when starting the test branch
BUG: The display of alternative options on the manufacturing platform interface is misaligned
Optimization: When the game is paused, the background sound effects are also paused.
Value adjustment: Map editor prohibits moving monster buildings to wild areas (areas above the boundary river)
BUG: The function of "automatically producing synthetic materials that are in short supply" can switch to unlocked items and then produce unlocked items.
Value adjustment: For things that are not needed by traveling merchants, merchants will bargain to 80% by default
Optimization: When filling in a building, if the exit is blocked, the construction workers can stand nearby to demolish it.
Optimization: Elves can pick up loot
Numerical adjustment: Increase the price increase of items sold in the hotel to increase player income
Numeric adjustment: Enhance the monsters on the last layer of the pyramid
Numerical adjustment: The longer the time passes after the death of a loved one, the longer the interval between residents going to the cemetery to pay homage (that is, they gradually forget about it)
Optimization: When passengers fall ill, they will buy medicine at the service desk
Optimization: Passengers’ consumption expenditure, accurate to 2 decimal places
bug: Issue with animals ordered by trading desk not being received
New Features New Building: Magic Ice Cellar
Bug: After exiting the map editor and then entering the game, the upper half-screen UI is not displayed.
Numerical adjustment: 5 years before the start of the game, drought is prohibited
Optimization: Cell transfer increased by half
Value adjustment: Corruptible items will disappear according to the corruption time if they fall on the ground and are not picked up for a long time.
Bug: Customized technology is fully unlocked, but the technology is not unlocked
Optimization: When enemy soldiers raid, if they are intercepted by player soldiers, they will stop fighting.
Optimization: When a monster is moving, if it is attacked by player soldiers, it will stop to fight.
Optimization: In the work facility, when the production limit is reached and the work is suspended, the button for setting the work assignment to do chores in idle time is displayed.