Synchronize test branch to mainline branch
BUG: After the farm/pasture is resized, buildings cannot be built in the original area
Optimization: When moving the trading desk, if the orientation does not change, the settings of the planned inventory need to be synchronized
Optimization: Warships damaged in battle can be repaired when returned to the dock
BUG: When prisoners are transferred to cells, the cell can still accept people when it is full.
BUG: The yellow line indicating residents’ tasks sometimes does not disappear.
Optimization: The ants find a new place to build their nest, and the queen will not appear until the second year
Optimization: Soldier ants can accidentally attack animals in the same location (they will not actively look for animals to attack)
Optimization: The problem that the ship's warehouse capacity limit does not take effect
New feature: Boats can perform transportation tasks on inland rivers
Optimization: Treasures on the ground (Titan’s Heart, Golden Eggs, Ambergris, Gold, Silver, etc.) have higher priority for transportation
Optimization: When the mine is hollowed out, a notification icon is displayed
Optimization: When taking up a job as a construction worker, give priority to dwarves
Numeric adjustment: Prisoner mining efficiency halved
Numerical adjustment: For cave-dwelling races, a couple will give birth to at least one child. Even if the cave is full, they will give birth to one child.
Numeric adjustment: Increase the capacity of the cell (cell length * width * 2)
Optimization: Filter out prisoners in the resident list
Bug: Enemy soldiers may cross the terrain and return to the enemy camp after fainting and then waking up.
Optimization: After conquering a village or castle, a pop-up window will appear
Bug: There is no prophet in the cell, and the handyman does not transport items to it.
Bug: Added settings to the mine. After being abandoned, it will be backfilled immediately.
Optimization: When moving the trading desk, if the orientation does not change, the settings of the planned inventory need to be synchronized
Optimization: Warships damaged in battle can be repaired when returned to the dock
BUG: When prisoners are transferred to cells, the cell can still accept people when it is full.
BUG: The yellow line indicating residents’ tasks sometimes does not disappear.
Optimization: The ants find a new place to build their nest, and the queen will not appear until the second year
Optimization: Soldier ants can accidentally attack animals in the same location (they will not actively look for animals to attack)
Optimization: The problem that the ship's warehouse capacity limit does not take effect
New feature: Boats can perform transportation tasks on inland rivers
Optimization: Treasures on the ground (Titan’s Heart, Golden Eggs, Ambergris, Gold, Silver, etc.) have higher priority for transportation
Optimization: When the mine is hollowed out, a notification icon is displayed
Optimization: When taking up a job as a construction worker, give priority to dwarves
Numeric adjustment: Prisoner mining efficiency halved
Numerical adjustment: For cave-dwelling races, a couple will give birth to at least one child. Even if the cave is full, they will give birth to one child.
Numeric adjustment: Increase the capacity of the cell (cell length * width * 2)
Optimization: Filter out prisoners in the resident list
Bug: Enemy soldiers may cross the terrain and return to the enemy camp after fainting and then waking up.
Optimization: After conquering a village or castle, a pop-up window will appear
Bug: There is no prophet in the cell, and the handyman does not transport items to it.
Bug: Added settings to the mine. After being abandoned, it will be backfilled immediately.