Experience optimization
Optimization: Split "Pharmacist" into "Herb Collector" and "Alchemist"
Optimization: Split "Blacksmith" into "Blacksmith" and "Smelter"
Value Adjustment: After a member of the royal family is named Earl, add 10 points of loyalty
BUG Fix: In the merchant's purchase letter, the upper limit of the number of items that can be sold is always 0
Optimization: Monsters trapped on the water can go ashore nearby
Optimization: The diagnosis station must also have a range function to distribute medicine (only specific people can distribute)
Optimization: When building, the wild flowers on the ground are not cleaned up
BUG Fix: Occasionally an error occurs when exiting the game
Optimization: Split "Blacksmith" into "Blacksmith" and "Smelter"
Value Adjustment: After a member of the royal family is named Earl, add 10 points of loyalty
BUG Fix: In the merchant's purchase letter, the upper limit of the number of items that can be sold is always 0
Optimization: Monsters trapped on the water can go ashore nearby
Optimization: The diagnosis station must also have a range function to distribute medicine (only specific people can distribute)
Optimization: When building, the wild flowers on the ground are not cleaned up
BUG Fix: Occasionally an error occurs when exiting the game