1. Territory: Farming and Fighting
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  3. Sync from test branch to mainline version

Sync from test branch to mainline version

BUG: When loading a file, the crab pot waiting for repair is not hidden from the construction queue.
BUG: In the log of a soldier fainting from cold, the category information of "Barbarian" and "Bandit" is displayed.
Optimization: Residents cannot find cooked food, and when they eat raw food, a prompt is displayed
Optimization: Villages occupied by monsters are also given names.
Optimization: Item statistics in the upper left corner can be set: whether to include items in the treasury, trading desk, and military camp
Optimization: Settings for filtering items in large boxes, individual categories can be folded and expanded
Optimization: "Unify the deployment of logistics troops to perform tasks to avoid the problem of one logistics soldier being in a daze.
When logistics soldiers pick up loot, they will give priority to those nearby.
The priority order for logistics troops to perform tasks can be set"
Optimization: After the enemy camp is damaged, the items dropped will be classified as loot.
Optimization: Return militia weapons when residents are exiled
Value adjustment: Do not eat fruits as raw food (that is, eating fruits will not cause gastroenteritis)
Optimization: The enemy's ship on the expanded map will stop in place for 3 seconds after creation to avoid the problem of the ship running onto the land due to the pathfinding grid not being created.
Optimization: In large boxes and piles, limited item setting information is displayed
Optimization: Improve the priority of shipping out items in turnover boxes
Optimization: Logistics soldiers can ride horses
Optimization: The no-worker prompt in the hive will only display the prompt icon when there is no beekeeper in the world.
Numerical adjustment: The size of the horse is changed to 3, and the maximum capacity of the pasture is changed from 56 to 75.
Bug: When the carriage is unloading, if there are workers taking it, it will always be unloaded there.
Bug: When using horses at the carriage station, if the horses in the nearest pasture are all old horses, the carriage station will not be able to replace them with suitable horses.
Bug: The famine judgment is incorrect, resulting in the problem of not catching animals.
Bug: When a drought occurs, ships sailing on the world map disappear.
Numerical adjustment: The material capacity of the military camp is increased from 10,000 to 20,000
Bug: When moving unfinished buildings, the problem of repeated consumption of building materials
Numerical adjustment: Customize the start, add seeds: sugar cane
New features: Added mill, flour, milk, cookies, cakes
Optimization: Races that can eat raw food will not be prompted when eating raw food.
Bug: The number of carriages that can be transported freely at the same time is limited, causing work to be inactive.
Bug: Cancel the problem of logistics soldiers not picking up loot after capturing an enemy. And improve the efficiency of logistics soldiers picking up loot.
Optimization: Improve the priority of free transport carriages and pulling goods to the trading desk
Bug: The first two recipes of biscuits display errors.
Bug: The problem that the mill is still spinning after it is paused
Optimization: Adjust the problem of inconsistency between port materials and names
Optimization: When the inventory of the carriage station is full, the inventory limit can be ignored and a small amount of feed can be transported in
Optimization: After the passenger werewolf goes crazy and kills an animal, he will take the initiative to compensate according to the price of the animal (the maximum amount is the money he has on him)
New Feature: Purchasable Villages
Numerical adjustment: All customized starting technologies are unlocked, and buildings that cannot be researched are excluded.
Optimization: Tourists, caravans, and exiles should leave from the road signs first, then leave from the left and right bottoms, and then leave from the top again.
Bug: The problem of residents not having access to tools and clothes
bug: Rhino attack range calculation error
Optimization: The carriage station ensures that forage is transported in priority and improves the efficiency of delivering forage.
Optimization: When multiple pop-up windows appear at the same time, the previous pop-up window will be displayed after the latest window is closed. Instead of the latest top-up window
Optimization: Optimize the process of changing horses from carriage to horse and changing carriage type at the carriage station to avoid the carriage driver getting stuck or slow replacement.
New function: Milk and eggs can promote the growth of children, strengthen their bodies as adults, and increase their movement speed.
Optimization: Limit the binding range of the professional bed to the nearby 30 blocks
Optimization: Limit the range of materials taken from production facilities to within 30 blocks nearby
Numerical adjustment: border trade adds goods, eggs and milk, merchants increase prices by 350%
Numerical adjustment: Children of different races have different needs for egg milk
Optimization: After filtering the material pile settings, a large number of specific names are displayed.
Optimization: The pyramid is changed to level 9. Different items can be obtained by unlocking each level, and monsters appear every year.
Numeric adjustment: The probability of the passenger's werewolf going crazy is changed to 5%
Optimization: In the description of missing materials, if the category of the item cannot be found, the name of the category is also displayed.
Numeric adjustment: Pasture egg, milk, wool production doubled
BUG: Pyramid drops equipment blueprints, but does not unlock technology
Optimization: In the pyramid interface, when there are too many items, the items on the interface display overlap.
Optimization: Tips for adding pastures: without building compost bins, herdsmen will not collect animal excrement
Optimization: The problem that blueprints cannot be placed in farmland when building hives and wells
Optimization: When building a hive using a blueprint, the hive construction distance is not limited.
Optimization: The storage space progress bar on the box shelf interface, the mouse pointer prompts the actual capacity value
BUG: The patient was placed in an unwarm place when rescuing a torch.
Numeric adjustment: The large box is changed to have 4 openings
Numerical adjustment: Border trade, the East increases the price by 150% to purchase milk and eggs
Optimization: In the treasury list, villages that cannot be upgraded will only display 1 star in the background.
BUG: The logistics soldier's last-ditch action requires a prison cell to be executed.
New function: New construction dining table: can control the eating behavior of the villain
Optimization: When adjusting the service range of a dining table, if it affects the associated lines displayed on other dining tables, refresh their display.
BUG: In the blueprint, the shelf cannot be seen after rotating it.
BUG: In the blueprint thumbnail, shelves, farmland, carriage stations, and cells are displayed blank.
Optimization: Display item icons on the dining table
New feature: Developer mode, restore the initial number of monster buildings
Optimization: After the turnover box is built, the default move-out threshold is changed to 100
Optimization: Optimize the turnover box access process so that villains can strictly and prioritize the carrying tasks according to the settings of the turnover box.
BUG: Logistics soldiers do not catch dropped wolf riders.
BUG: The display position of the dining table picture is not centered
Optimization: When building a dining table, display a green frame
Optimization: When the trading desk window is open, it is prohibited to move out items
Optimization: The carriage in free transport mode can move items out of the turnover box
Optimization: The mouse response area of the log window is reduced to avoid accidental triggering.
Optimization: In the box, the progress bar under the item quantity icon displays misalignment.
Optimization: The problem of inaccurate judgment of Titan attack
BUG: When the carriage station is being built, the preview image is sometimes misaligned.
Optimization: When a cavalry mount is hungry and returns to the military camp for supplies, it will first determine whether there is feed in the military camp. If there is no feed, it will not return.
New function: Military camp adds garrison function
BUG: After the turnover box is set to collect only certain items, residents will not move the items out.
Numerical adjustment: At the start of the game, the military camp is unlocked by default
Optimization: Mushroom essence can be supplied in the military camp
Optimization: Display prompt when there are less than 10 deer: Deer are on the verge of extinction, only N are left
Optimization: When the mouse points to an animal corpse, the cause of death of the animal is displayed.
Optimization: Add spiritual books. Educated people need to read to satisfy their spiritual needs.