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  3. [Test Branch] BUG fixes and optimizations

[Test Branch] BUG fixes and optimizations

BUG: Flour limit does not work
Optimization: Monster buildings * giant trees, mushrooms, etc.) are refreshed, and the cooling interval of N years is increased.
BUG: After repairing a building damaged by monsters, it does not occupy the terrain and can still be walked through.
Optimization: In border trade and automatic procurement, meat and eggs are divided into two categories, which can be set separately
Optimization: Gunpowder can set a production limit, and merchants on the southern border can purchase bombs
Optimization: The attribute brush function of the furnace supports copying the planned inventory of recycled items
Optimization: The furnace cancels the automatic setting function of recycling damaged weapons and equipment
BUG: The number of dwarf handymen that can be recruited in the military camp varies from time to time.
BUG: Our soldiers are controlled by the enemy's three-eyed mage, and then after the enemy's three-eyed mage faints, our soldiers will appear in the lower left corner of the map.
BUG: Enemies controlled by the Three-Eyed Mage are prohibited from transforming into civilians