Synchronize the test branch to the main branch: Art remake
Bug fix: The art has been completely remade and released to the internal test branch
Optimization: Slimes are prohibited from eating treasures, equipment and other valuable items on the ground. When eating mismatched items at the same time, the gain of satiety is only 10%
Optimization: After the mine is mined, the later captives should not go down the mine
BUG repair: The menu setting the priority of the odd job task in the cell does not work
Optimization: When the residents are attacked, the soldiers can also take the initiative to attack
Optimization: After the residents are attacked and converted to militia, they will run to the nearest military camp first, and then start to attack within the military camp
Value adjustment: All Titan giant monsters are immune to most of the damage from artillery shells
Optimization: When the shelves and trading tables do not share porters, the maximum number of tasks should be determined according to the number of workers
Value adjustment: The attack power of musket bullets is increased by 150%, and they have penetration ability. For each target hit, the power of the bullet is deducted from the damage value it has caused
Optimization: After the ghost turns the soldier into a skeleton, a notification prompt is displayed
Optimization: All production facilities have added annual production quantity rankings
BUG repair: The problem that the manufacturing table cannot select the production bullets
Optimization: When running other people's files, the rankings are not submitted
Optimization: The switches for human transport and free carriage transport at the carriage station can be separated and set separately
Optimization: Hide the obviously abnormal data in the ranking list (only visible to yourself, but not to others)
Value adjustment: Chefs can directly take materials and store products from the ice cellar when cooking, and the cost of the ice cellar is changed to 2 sapphires per month
BUG repair: The problem of terrain reset missing during drought and low water season
Optimization: Slimes are prohibited from eating treasures, equipment and other valuable items on the ground. When eating mismatched items at the same time, the gain of satiety is only 10%
Optimization: After the mine is mined, the later captives should not go down the mine
BUG repair: The menu setting the priority of the odd job task in the cell does not work
Optimization: When the residents are attacked, the soldiers can also take the initiative to attack
Optimization: After the residents are attacked and converted to militia, they will run to the nearest military camp first, and then start to attack within the military camp
Value adjustment: All Titan giant monsters are immune to most of the damage from artillery shells
Optimization: When the shelves and trading tables do not share porters, the maximum number of tasks should be determined according to the number of workers
Value adjustment: The attack power of musket bullets is increased by 150%, and they have penetration ability. For each target hit, the power of the bullet is deducted from the damage value it has caused
Optimization: After the ghost turns the soldier into a skeleton, a notification prompt is displayed
Optimization: All production facilities have added annual production quantity rankings
BUG repair: The problem that the manufacturing table cannot select the production bullets
Optimization: When running other people's files, the rankings are not submitted
Optimization: The switches for human transport and free carriage transport at the carriage station can be separated and set separately
Optimization: Hide the obviously abnormal data in the ranking list (only visible to yourself, but not to others)
Value adjustment: Chefs can directly take materials and store products from the ice cellar when cooking, and the cost of the ice cellar is changed to 2 sapphires per month
BUG repair: The problem of terrain reset missing during drought and low water season