Synchronize the test branch to the main branch
Optimization: Don't automatically reset item plans at banquets
Optimization: Sleeping in a cave is also considered indoors
Optimization: Update game cover image
Optimization: In the resident list, when the type filter does not explicitly specify the captive, the captive will not be displayed
Optimization: The fertility system, the gender balance mechanism for newborns is based on race
Value adjustment: Player barracks cancel: crossbowmen, blunt weapon soldiers
Value adjustment: Population policy increases 3500, 4000 gears
Optimization: Non-dwarf races will not become builders after prohibiting non-professional occupations
Optimization: Turnover boxes can be set to be limited to builders
Optimization: Resident list, you can directly convert professional workers to handymen
Optimization: Pulpit and lumberyard add attribute brushes to batch modify
Optimization: The minimum number of adult holdings in the ranch can also be batch modified through the attribute brush
Optimization: Facility list, you can directly adjust the number of workers
Optimization: The feces of the fed deer can be picked up
Optimization: The cell interface adds captive gender screening
Optimization: Many people can move things into the pyramid together
Optimization: After the construction is completed, try not to walk into the dead corner
Numerical adjustment: Reduce the number of people required to migrate for village development
BUG: When summoning elves, the UI icon of the elves occasionally appears and keeps zooming in
New function: Statistics display of reasons for changes in happiness and health
New function: When cavalry is repelled, there is a 10% chance of being knocked off the mount
New function: After the combat unit is repelled, the combat target is cancelled
New function: Add the restraint relationship of arms: Cavalry>Shield Soldier>Archer>Lancer>Cavalry (the restrained arms, the damage is increased)
Optimization: Sleeping in a cave is also considered indoors
Optimization: Update game cover image
Optimization: In the resident list, when the type filter does not explicitly specify the captive, the captive will not be displayed
Optimization: The fertility system, the gender balance mechanism for newborns is based on race
Value adjustment: Player barracks cancel: crossbowmen, blunt weapon soldiers
Value adjustment: Population policy increases 3500, 4000 gears
Optimization: Non-dwarf races will not become builders after prohibiting non-professional occupations
Optimization: Turnover boxes can be set to be limited to builders
Optimization: Resident list, you can directly convert professional workers to handymen
Optimization: Pulpit and lumberyard add attribute brushes to batch modify
Optimization: The minimum number of adult holdings in the ranch can also be batch modified through the attribute brush
Optimization: Facility list, you can directly adjust the number of workers
Optimization: The feces of the fed deer can be picked up
Optimization: The cell interface adds captive gender screening
Optimization: Many people can move things into the pyramid together
Optimization: After the construction is completed, try not to walk into the dead corner
Numerical adjustment: Reduce the number of people required to migrate for village development
BUG: When summoning elves, the UI icon of the elves occasionally appears and keeps zooming in
New function: Statistics display of reasons for changes in happiness and health
New function: When cavalry is repelled, there is a 10% chance of being knocked off the mount
New function: After the combat unit is repelled, the combat target is cancelled
New function: Add the restraint relationship of arms: Cavalry>Shield Soldier>Archer>Lancer>Cavalry (the restrained arms, the damage is increased)