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Territory: Farming and Fighting News

Synchronize the test branch to the main branch

The main feature is the improved Empire Village gameplay,
added the Empire Secret Realm exploration, and completed the development of the first dragon [Fire Dragon].

Other optimization updates:
Optimization: When a noble is enthroned or demoted to a commoner, the whole family (including children) is affected
Optimization: After selecting a Titan, a skill release button is displayed above the card
Optimization: After selecting a battleship, a cannonball button is displayed above the card
Optimization: The problem of the Empire Village automatically replenishing the population beyond the plan
Optimization: The upper limit of the number of monsters in the feeder is separated by monster type
BUG repair: The problem that the unlocking function of the Empire's jurisdiction is not recorded in the archive
New function: Add the function of actively giving items to online friends when online
Value adjustment: The upper limit of food storage in the feeder is 10,000
Optimization: The Totem Pillar can be set to automatically maintain every year
New function: The secret realm of Qingqing Grassland is open, and a fire dragon can be obtained
BUG repair: When operating an Empire Village, after the service period expires, the residents did not retire and return to the village normally
Guidance prompt: In God mode, the free item function adds a mouse pointer description
Optimization: For facilities that are responsible for transporting by porters, the upper limit of the number of concurrent transport tasks can be set
Value adjustment: When repairing a ship, the materials required for repair are calculated based on the ratio of lost HP x half of the shipbuilding cost
Optimization: When the ship is under repair, it is automatically unchecked and movement is prohibited
Optimization: Add a function to the shelves and ice cellars: you can check to supply other shelves
BUG repair: The problem of public baths generating water transportation tasks far exceeding their own needs
New function: After occupying a village, when cutting the map, the built facilities are retained
Optimization: Professional workers, bedridden, take the initiative to quit their jobs
Optimization: When cutting the map, the working facilities in the wild (above the boundary river) automatically turn the workers into handymen
BUG repair: After the elf captives are successfully brainwashed and turned into local residents, the BUFF on their bodies is not refreshed
BUG repair: After the ants build anthills next to the iron wall, the iron wall becomes passable
BUG repair: After the werewolf goes crazy, the soldiers do not stop it
Optimization: Increase the priority of logistics soldiers riding horses to avoid running around without riding horses
Optimization The turnover box is now in the hands of the handyman
Optimization: Free carriages can transport items into the turnover box

Synchronize the test branch to the main branch

Value adjustment: Reduce the damage of the Lord's Holy Sword Aura
Value adjustment: The duration of the skeleton's automatic transformation into ashes in battle is changed to 10 years
Value adjustment: The skill of "The Heart of the World" turns barbarians or bandits into civilians without weapons and equipment
Value adjustment: The value of ant glue is changed from 50 to 25
Value adjustment: The soldier statue can be set to a level. The higher the level, the stronger the attack and the more gems it consumes
Optimization: When there are multiple enemies in the same grid, the search for enemies is concentrated on one enemy, resulting in damage overflow
Optimization: The age of aging is automatically extended according to the race and the situation of eating mushroom essence
Optimization: Cavalry will only look for mounts when they are in formation, avoiding looking for mounts in the middle of a battle
Value adjustment: After the Forest Titan's All Things Resurrection skill resurrects the corpse, the upper limit of the resurrected person's weapons and equipment is "advanced"
BUG repair: When the cavalry replaces the aging mount, it is possible to run to the lower left corner of the screen
BUG repair: When the residents replenish the food in the feeder, it is possible to walk to the side where the monster eats food
BUG repair: After the lord doubles the items on the ground, the handyman will drop the items if there is no place to put them. At this time, the lord can continue to double the items.
New function: Added ranking list: Empire Village Operating Profit
Value adjustment: Cancel the development and upgrade function of the Empire's jurisdiction
New function: After operating the Empire Village, the operator and the emperor can obtain income every year

Experience optimization

Optimization: The task of migrating giant monster eggs is changed to be the responsibility of the handyman, and the default priority is high
Guidance: Production restriction interface, prompts that the production limit can be set for each item
Guidance: Production facilities add fuel-related information
Optimization: Ranged soldiers ignore the restriction of not attacking enemies outside 3 grids
Optimization: Soldiers or lords will go to the training ground after standing in line in the barracks for at least 5 days. Only go to training when you are sure that there is nothing to do
Value adjustment: The diagnosis table can set whether mushroom essence can be taken multiple times. When taken multiple times, the life extension effect is the same, but the dosage is increased by 1 each time, up to 3
Optimization: After residents enter the ice cellar, move them out as soon as possible
BUG repair: The problem that travelers will sleep on unbuilt beds
Optimization: The prompt that the shelf cannot find items only lists 30 items at most to avoid displaying too long
BUG repair: The noble has grown up, but the avatar of the collection icon is still a child and has not refreshed
BUG repair: In the parameter setting interface, the starting amount setting is not saved in the archive

Synchronize the test branch to the main branch

Optimization: For the task of moving turnover boxes, the handyman is now the porter
Optimization: The public bathhouse can be rotated
Optimization: When online, the host still maintains online in the background after reading other files, and other people can still interact online
New features: Online gameplay: Add Empire Village Management gameplay
Value adjustment: Increase the priority of the task of counting silver coins in the public bathhouse
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the resident list, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race that is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting people from engaging in professions they are not good at is not effective in some cases
BUG repair: When generating captives through God Mode, the problem of not adding them to the prisoner list in the cell
Value adjustment: The effect of dark food causing summer nights to stay awake also applies to prisoners
Optimization: In the turnover box supply mode, you can set the supply to be lower than the percentage
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth.
Optimization: Free carriages can loot items from enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces die and do not drop weapons and equipment
Value adjustment: Summoned hired soldiers die and do not drop weapons and equipment
Value adjustment: The group damage attack of silverfish decays by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default
Optimization: Some materials in the online empire village cannot be moved out for use
Optimization: The turnover box adds a porter worker setting
BUG repair: The pop-up window sometimes responds to the enter key as "Close" instead of "Confirm"
BUG repair: The problem that residents lose heat very quickly at the moment when the winter drought ends
Value adjustment: When it is minus 10 degrees or colder, the heat loss rate of residents is twice that of minus
Value adjustment: The interval between ant nest refreshes is extended in proportion to the number of refreshes.
Value adjustment: Allows ant nests to be moved to the mountain.
BUG repair: The ant nest migrates to the mountain by itself, forming a pit that traps itself.
Optimization: When there are many believers, the upper limit of faith points can be increased, up to 50.
Optimization: Worker ants summoned by the bug statue will also actively return to the nest or build a nest.
Value adjustment: Added the 10th level configuration of the ant nest.
Optimization: When there is sugar in the ant nest, the newly generated ants will maintain a friendly relationship with the player (not attacking each other).
Optimization: Refresh the summary information of each king every year in the online game.
Optimization: After the online emperor appoints an operator and is approved, the information in the village list will be refreshed immediately.
BUG repair: The problem that the online letter "Heavy Order" does not disappear when it expires.
Optimization: The turnover box can receive excess items cleared from the shelf.
New function: In the fixed route mode, the carriage can be further set to transport goods or carry passengers.
Optimization: When soldiers are stationed, they will only fight within 3 squares of the stationed position and are prohibited from running too far.
Optimization: Caves have been added with a setting that only couples of childbearing age can be used.
Bug fix: The problem of poisonous bees breeding too fast, normally one generation per year.
Optimization: The books on the pulpit are triggered to be transported in only when the planned inventory is less than 80%.
Optimization: The positioning button in the notification of a small group of enemies starting a raid can be used to cycle between the enemy and the target position.
Bug fix: After the dock bound to the merchant ship is dismantled, it cannot dock when returning to the map and immediately goes out to sea.
Bug fix: In the bed with childbearing age priority, the noble immediately changes the bed after giving birth to a baby, causing the whole family to sleep on the floor.
Bug fix: When automatically replenishing manpower, the replenishment is not based on the occupational ranking.
Bug fix: When copying farmland, the upper limit of farmers' positions is changed before it is built.
Bug fix: The problem that residents sometimes rescue fainted residents in the secret room from a distance.
Bug fix: When rescuing a fainted resident, the yellow line indicating the task sometimes does not disappear.
BUG fix: When switching maps, due to a program error, the target map's enemies do not spawn, but can be occupied instantly

【Test branch】Experience optimization

Optimization: When soldiers are stationed, they will only fight within 3 squares of the stationed position and are prohibited from running too far
Optimization: Caves have been added with a setting that only couples of childbearing age can be used
BUG repair: The problem of poisonous bees breeding too fast, normally one generation is bred per year
Optimization: The books on the pulpit are triggered to be transported in only when the planned inventory is less than 80%
Optimization: The positioning button in the notification of a small group of enemies starting a raid can be used to cycle between the enemy and the target position
BUG repair: After the dock bound to the merchant ship is dismantled, it cannot dock when returning to the map and immediately goes out to sea
BUG repair: On the bed with childbearing age priority, the noble immediately changes the bed after giving birth to a baby, causing the whole family to sleep on the floor debuff
BUG repair: When automatically replenishing manpower, the replenishment is not based on the occupational ranking
BUG repair: When copying farmland, the upper limit of farmers' positions is changed before it is built
BUG repair: The problem that residents sometimes rescue fainted residents in the secret room from a distance
BUG repair: When rescuing a fainted resident, the yellow line indicating the task sometimes does not disappear