1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Optimization: Building a fireplace instead of a brazier will activate the sprite's functionality.
Bug Fix: Empire time didn't flow when creating a new multiplayer game.
Value Adjustment: Ice Cellar's sapphire cost reduced from 2 per month to 1.
Bug Fix: Unlocking the second-to-last level of a pyramid would result in the "Pyramid Completed" achievement being considered achieved.
Bug Fix: Adjusting the UI scale in the settings screen at the start of the game would cause the tutorial window to automatically close.
Bug Fix: Educated residents would become uneducated after being resurrected.
Optimization: Dragons will now search for and attack enemies while hovering (e.g., over anthills, at the edge of a mountain, etc.).
New Feature: Added: Housing Statistics window.
New Feature: New items: Smoked fish and smoked meat, with shelf life increased to 10 years.
Value Adjustment: Smoked meat, pastries, and snacks added to the tech tree.

Experience optimization

  • Bug Fix: When manually recruiting a temporary 50-person army in an Empire Village, only half of the total (e.g., 50) would be received, resulting in only half, or 25.
  • Bug Fix: Illegitimate children were not being sent to the hospital.
  • Optimization: When placing a fainted person or infant on a hospital bed using the Void Hand, the resident immediately enters medical status.
  • Optimization: Babies who fall to the ground are now prioritized for placement on their parents' bed, rather than a medical bed.

Experience optimization

  • Optimization: Increased the speed of cremating corpses.
  • Optimization: Optimized the speed of loading late-game saves.
  • Bug Fix: Time flow was extremely slow after several thousand years in the Age of Empires.
  • Bug Fix: Doctors only cleaned indoor sources of infection, not outdoor ones.
  • Optimization: Titan Altars now support copying attributes.
  • Optimization: Automatically add items to your collection after summoning a dragon.
  • Optimization: Feeding ants is now considered production, exempting them from the shelf's "prohibited resident consumption" restriction.
  • Optimization: Age filtering in the resident list now supports up to 300 years old.
  • Optimization: When farmers collect water, they now search for the nearest well based on the center of their field, rather than their current location.
  • Optimization: Restores training progress after resurrecting soldiers.
  • Optimization: Imperial villages are now moved instantly, eliminating the need for ground clearing and construction.
  • Optimization: Public baths now include water areas within a heating zone after a fire is lit.
  • Optimization: Public baths now have a customizable service area.
  • Optimization: When recruiting sailors, ships now prioritize handymen near the ship.
  • Bug Fix: The ship at the dock only replenishes 80% of its supplies when resupplying

Synchronize the test branch to the main branch

  • Improvement: Consuming Mushroom Essence instantly refreshes the aging state.
  • Bug Fix: When transporting items from the Treasury, if a certain item cannot be transported by free carriage due to lack of storage, it will become stuck, preventing other items from being transported by free carriage.
  • Improvement: When a free carriage driver changes his profession, the corresponding transport mission is immediately canceled.
  • Bug Fix: After building a Titan Altar, a residual image of the Titan Heart icon will appear in the lower left corner and will not disappear.
  • Improvement: Patients are not actively seeking medical treatment.
  • Improvement: After resetting the route of a fixed carriage, the route information will be immediately refreshed to indicate whether the route is blocked.
  • Bug Fix: Empire Villages recruited two fewer people than planned.
  • New Feature: Mixed-gender public baths may result in illegitimate children.
  • Improvement: Even if the barracks warehouse is full, food can still be transported in if there is a shortage of food.

Synchronize the test branch to the main branch

  • Optimization: Added an optional event setting to prevent the camera from jumping when accepting refugees.
  • Bug Fix: When automatically making up the difference at the trading desk, the total price might be slightly less, resulting in a failed transaction.
  • Optimization: Shallow water near deep water can now be filled with land, turning deep water shallow.
  • Bug Fix: Torches not unlocking in Empire Village management mode.
  • Value Adjustment: Changed the minimum temperature for summer nights to 20 degrees Celsius.
  • Bug Fix: A noble would not use tools after being demoted to a commoner.
  • Optimization: Displaying deer status information at the hunter camp.
  • Optimization: Some deer herds remained stationary and did not migrate.
  • Value Adjustment: Changed the annual number of juveniles born to adult deer/2 from a fixed number of 1 to speed up deer reproduction.
  • Bug Fix: Integer overflow caused by excessively large amounts in online transactions.
  • Bug Fix: Monsters in the territory were counted as pending monsters when determining if a village was occupied by a defeated monster.
  • Optimization: Before posting a Free Carriage transport task, try to reserve a driver. If no driver is available, do not post the task. This will prevent a large number of Free Carriage transport tasks from being overwhelmed.

  • Optimization: The ordering function now supports ordering multiple items from a single merchant simultaneously.

  • Optimization: After setting the window to automatically close, the engagement pop-up window will now automatically close with a countdown.