1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Value Adjustment: Monster attack coefficients in the difficulty settings should not affect our dragons.
Optimization: Optimized the settings interface layout.
Optimization: Empire time is now displayed in detail down to the day.
Bug Fix: Treaties with other lords were not canceled after declaring war on the king, causing hostility.
Bug Fix: After completing the main quest "Great Victory," the player's status changed from king back to lord.
Optimization: Added city gates and walls to the road network.
Value Adjustment: New recipe: Simple Food x100 = Grain x40 + Walnuts x50.
Value Adjustment: Increased base yields for wheat and winter squash.
Optimization: Increased the spawn rate for mine and quarry tasks, reducing wait times when large numbers of miners are working simultaneously.
Optimization: Added deep mining functionality to the quarry, leaving deep water pits on the surface.
Optimization: Added a reservation system to the cemetery to prevent multiple handymen from competing for the same burial space.
Bug Fix: After the werewolf's attack power is refreshed, some BUFFs are not effective, resulting in low attack power

Experience optimization

Optimization: Added the ability to open save folders for individual save entries.
Bug Fix: The "Allow Handymen to Pick Up Loot" setting in the Barracks - Military Orders setting was not being recorded in saves.
Bug Fix: The clock was slowing down in online empires.
Value Adjustment: Reduced the crafting time for tools and clothing, increasing production efficiency.
Optimization: The crab pot repair task has been changed from builders to fishermen.

Synchronize the test branch to the main branch

Guide: Added dragon trait descriptions to the help file.
Guide: Added weapons and equipment to the help file.
Value Adjustment: The maximum attack bonus after training a soldier is 50%.
Bug Fix: The number of military manuals distributed was overstated.
Bug Fix: Infectious snails were displayed when they spawned, but they didn't actually spawn.
Value Adjustment: For cave dwelling races, if a parent has a trait, the offspring will inherit that trait.
Bug Fix: When building a fireplace, the heat range of other fireplaces was not hidden after exiting build mode.
Bug Fix: The automatic countdown to close pop-up windows was not recorded in save data.
Optimization: After being granted nobility, hired workers will join the estate.
Value Adjustment: The ability for traveling merchants to heavily undercut individual items has been removed.
Optimization: Ants are prohibited from nesting on metal floors.
Value Adjustment: Increased rewards for Imperial Fortress levels.
Optimization: Optimized online stability and added an automatic background reconnection mechanism.

Experience optimization

  • Bug Fix: After destroying all enemies in an Imperial Fortress, switching to another fortress would cause the battle to be considered won at the other fortress.
  • Optimization: Maps where construction is prohibited (Imperial Battlegrounds, Imperial Lair) also prohibit demolition.
  • Optimization: Composters can now automatically import rotten food from other locations.
  • Value Adjustment: Docile ants that have eaten sugar will now drop items upon death.
  • Value Adjustment: Monsters within the fireplace's heat range will no longer be frozen in winter.
  • Optimization: Accelerate achievement completion checks and reduce delays.
  • Value Adjustment: Gamblers who use a doubling-up strategy will stop when they win and continue betting when they lose, doubling their bets until they run out of money or the roulette wheel runs out of money. Bug Fix: A large number of items from the treasury could be shipped out, potentially exceeding the planned inventory and being stored on shelves.
  • Optimization: A production and trading limit for Beauty Pills can now be set.
  • Value Adjustment: Fruit and Vegetable Salon now excludes races that cannot eat raw food by default.
  • Optimization: Road network display now includes selected collection areas.
  • Optimization: Item tooltips now display prices.
  • Optimization: The facility task panel now displays a list of upcoming tasks destined for the facility.
  • Optimization: Increased the allowed network latency from 500 milliseconds to 5 seconds.

Experience optimization

  • Bug Fix: After destroying all enemies in an Imperial Fortress, switching to another fortress would cause the battle to be considered won at the other fortress.
  • Optimization: Maps where construction is prohibited (Imperial Battlegrounds, Imperial Lair) also prohibit demolition.
  • Optimization: Composters can now automatically import rotten food from other locations.
  • Value Adjustment: Docile ants that have eaten sugar will now drop items upon death.
  • Value Adjustment: Monsters within the fireplace's heat range will no longer be frozen in winter.
  • Optimization: Accelerate achievement completion checks and reduce delays.
  • Value Adjustment: Gamblers who use a doubling-up strategy will stop when they win and continue betting when they lose, doubling their bets until they run out of money or the roulette wheel runs out of money. Bug Fix: A large number of items from the treasury could be shipped out, potentially exceeding the planned inventory and being stored on shelves.
  • Optimization: A production and trading limit for Beauty Pills can now be set.
  • Value Adjustment: Fruit and Vegetable Salon now excludes races that cannot eat raw food by default.
  • Optimization: Road network display now includes selected collection areas.
  • Optimization: Item tooltips now display prices.
  • Optimization: The facility task panel now displays a list of upcoming tasks destined for the facility.
  • Optimization: Increased the allowed network latency from 500 milliseconds to 5 seconds.