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Territory: Farming and Warfare News

Experience optimization

  • Numerical Adjustments: Increased the priority of militia receiving weapons.

  • Bug Fixes: Fixed the issue of residents not directly taking medicinal tea from brewing barrels.

  • Optimizations: "Mining" and "Underground Quarry" technologies are now listed side-by-side.

  • Optimizations: Set the production cap for most common basic materials and economic processing points to 0 by default.

  • Optimizations: The main quest "Border Crisis" now requires active acceptance and does not automatically trigger the barbarian invasion event.

  • New Feature: Allows setting the game to automatically mute when switched to the background.

  • Optimizations: Residents are no longer forced to remove their items before sleeping to avoid missing the sleep window.

  • Optimizations: Added missing multilingual text translations.

Version 1.0 Official Release — Launching Today

[p]We are pleased to announce that Territory: Farming and Warfare officially concludes its Early Access phase today and transitions to its \full release\.[/p][p]Over the past four years of continuous development, the game has received \800 updates\ and completed over \3,000 optimizations and fixes\. After long-term refinement, the game has reached a level of stability, completeness, and playability that allows it to be presented to all players as a full release.[/p][p]We would like to sincerely thank every player who participated in Early Access. Your ongoing feedback, suggestions, and support have been essential in shaping Territory: Farming and Warfare into what it is today.[/p][p]\The full release is not the end, but a new beginning.\
We look forward to continuing this journey with you—building, battling, and witnessing the growth of this land together.[/p]

Experience Improvements

Optimization : Hide the “Pause Work” button in the construction interface
Optimization : When batch-adjusting construction priorities, or when canceling or pausing construction, immediately refresh the global task list
BUG Fix : The mill did not respect the transfer box’s “profession restriction” settings when taking materials (such as corn)
BUG Fix : When beekeepers maintain beehives, they were unable to take logs from transfer boxes set to “Beekeeper only”
Rollback : For production and synthesis facilities, remove the mechanism that automatically switches back to the main recipe every year

Experience Improvements

  • BUG Fix : Fixed an issue where the Brewing Guild would remove wine from barrels when brewing barrels lacked materials
  • Optimization : After manually pausing braziers and fireplaces, the “light fire” task is now canceled immediately
  • Balance Adjustment : When a cooking station uses a substitute recipe, the switch back to the primary recipe has been changed from 1 month to 1 year
  • Balance Adjustment : Reduced the early-game population requirements in main storyline quests

Experience Improvements

BUG Fix: Food created from the Void in God Mode no longer remains permanently unspoiled
BUG Fix: Blue Mushroom Lamps no longer repeatedly increase residents’ lifespan
Full Release: Leaderboards have been reset