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Territory: Farming and Warfare News

A Review of Version Updates Over the Past 4 Years

[h2]Many players have been asking: what exactly has been added in the full release compared to the early versions?[/h2][p]First, it’s important to clarify that this game was not developed through a small number of large “major updates.”[/p][p]During the past development period, since this has been a solo project, I adopted a continuous, incremental, near-daily update approach.[/p][p]Content was broken down into many small features and adjustments, gradually added to the game, rather than being held back and released all at once in a few large updates.[/p][p][/p][p]The advantages of this approach are:[/p][p]• Issues can be discovered and fixed more quickly[/p][p]• The negative impact caused by bugs can be kept to a minimum[/p][p]• Game systems can be continuously refined and adjusted through long-term real gameplay[/p][p][/p][p]However, it also means that:[/p][p]• You won’t often see updates that bring dramatic, overnight changes[/p][p][/p][p]That said, when looking at a longer time span—three months or even half a year—long-time players can usually feel clearly that:[/p][p]The game’s content has been steadily expanding, systems have become more complete, and the overall experience has grown increasingly mature.[/p][p]Below is an overall review of the content currently available in the game,[/p][p]to help everyone better understand the complete set of systems the game now offers.[/p][p]________________________________________[/p][h2]Main Systems and Gameplay Included in the Current Version[/h2][p]1. A complete village construction and layout system[/p][p](including blueprints, batch building duplication, and large-scale building relocation)[/p][p]2. A logistics system based on realistic principles[/p][p](warehouse planning, manual labor transport, and cart-based transportation)[/p][p]3. Multiple cultivation systems, including farmland, fruit trees, and potted plants[/p][p]4. Cooking, potion brewing, and crafting/manufacturing systems[/p][p]5. Resource acquisition through gathering, mining, fishing, and combat[/p][p]6. Breeding and feeding systems for animals, bees, ants, and monsters[/p][p]7. Simulation of resident behavior and needs[/p][p](talent trait development, noble cultivation, and multi-race growth)[/p][p]8. Merchant trade, maritime trade, and service industries such as inn management[/p][p]9. World map expansion, territory control, diplomacy, and random events[/p][p]10. Multiple types of combat units[/p][p](melee, ranged, cavalry, mages, as well as large units like Titans and Dragons)[/p][p]11. Hero unit system[/p][p](the Lord’s progression, command, and combat gameplay)[/p][p]12. A complete main storyline and guided tutorial flow[/p][p]13. A fully featured map editor[/p][p]14. Leaderboards and achievement systems[/p][p]15. Multiplayer gameplay[/p][p](supporting interaction in terms of resources, population, and events)[/p][p]16. Localization support for 10 languages[/p][p]17. In-depth performance optimization:[/p][p]average PCs can support populations of around 1,000–2,000 residents, while newer hardware can handle 3,000–4,000 or even larger populations[/p][p][/p][p]All of the above content is already included in the current version and will continue to be optimized after the full release based on player feedback.[/p][p][/p][h2]Thank you to everyone who participated in Early Access. Without your feedback and encouragement, this complete and polished full release would not have been possible. Salute![/h2][p][/p]

Experience Improvements

  • Optimization: During construction, if materials are missing, the system checks once per month for available materials and automatically resumes construction when they are sufficient.
  • Bug Fix: Fixed an issue where the Dragon Trial ended at wave 16 (it actually has 50 waves).
  • New Feature: Added the ability to send text messages in multiplayer.
  • Bug Fix: Fixed an issue where “Mining Point” tasks created via the batch copy feature would not be executed.

Experience Improvements:

  • Bug Fix: Fixed an issue in the Anthill interface where the button text did not immediately update after clicking “Collect”.
  • Bug Fix: Improved localization translations.
  • Bug Fix: Fixed an issue where couples consisting of a male royal member and a female common noble were not assigned to luxury beds restricted to royal members.
  • Optimization: Luxury beds now support compatibility between the “Childbearing Priority” and “Royal Members Only” settings.
  • Optimization: When copying the collection status of monster facilities, the temporary worker settings are also copied.
  • Optimization: The race restriction settings for cemeteries now support selecting multiple races.

Experience optimization

  • Optimization: For refined beds, the settings “Lord Priority” and “Royal Priority” have been changed to “Lord Only” and “Royal Only”, and a new option “Nobles Only” has been added.

  • Optimization: Fruits and flowers grown in flower pots are no longer counted in the global item statistics.

  • Bug Fix: Fixed an issue where, after withdrawing all deposits, the deposit value displayed in the top-left corner of the screen did not refresh immediately.

  • Bug Fix: Fixed an issue where the checkbox state of the barracks option “Disable picking up items or rescuing when monsters are nearby” was reversed compared to its actual functionality.

Planned Full Release of Version 1.0 on February 5, 2026

[p]We are pleased to announce that Territory: Farming and Warfare will officially leave Early Access and launch as a full release on February 5, 2026.[/p][p]Over the past four years of continuous development, the game has gone through more than 800 version updates and over 3,000 optimizations and fixes. After long-term iteration and refinement, we believe the game has reached a level of stability, completeness, and overall quality that is ready to be presented as a full release.[/p][p]We would like to extend our sincere gratitude to all players who participated in Early Access. Your feedback, suggestions, and ongoing support have been essential in shaping the game into what it is today.[/p][p]The full release is not the end of development, but the beginning of a new chapter.
We look forward to continuing this journey with you—building, waging war, and witnessing the growth of this land together.[/p][p][/p][p][/p]