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Territory: Farming and Warfare News

Emergency Fix: Issue where item statistics in the top left corner were not refre

Emergency Fix: Issue where item statistics in the top left corner were not refreshing.

The Workshop is now open!

The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like.

MOD Subscription:
https://steamcommunity.com/workshop/browse/?appid=1455910

MOD Creation Tutorial:
https://github.com/miblooming/TerritoryModTutorial

[Testing Branch] Experience Optimization

  1. New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files.
  2. Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby.
  3. Optimization: The Eternal Sanctuary can retrieve supplies from shelves.
  4. Optimization: Dragons obtained during the Dragon Trial now have a chance to carry innate talents.
  5. Optimization: Warships can be grouped like soldiers.
  6. Optimization: Soldiers stunned on water now die faster.
  7. Optimization: Fixed the issue where the Grave Digger achievement could not be triggered.
  8. Optimization: After enemy barracks are destroyed, associated stunned soldiers die faster.
  9. Optimization: Added a function to manually clear the binding between beds and work facilities.
  10. Optimization: After using the attribute brush to set production targets for work facilities in bulk (e.g., farmland seeds), the total number of jobs is immediately refreshed.
  11. Bug Fix: Fixed the issue where travelers occupying the roulette continued to do so after being knocked out by monsters.
  12. Bug Fix: After marrying other AI lords, the marriage target is immediately cleared to prevent marrying the same person twice under certain traits.
  13. Bug Fix: Fixed the issue in Western trade port interface where merchants did not purchase logs but still displayed the log icon.
  14. Optimization: Ant nests automatically repair damaged areas each year using consumed materials.
  15. Optimization: During main storyline final battles, after clearing enemies, players can switch map regions mid-battle.
  16. Optimization: The outermost tile of the map can now also be used to build mountains.
  17. Optimization: Added item search functionality to the shelf interface.
  18. Optimization: When adjusting planned shelf inventory using the up/down arrows, refresh the list after a 1-second delay to allow continuous button clicks.

Optimized the display of Spanish text.

Fixed an issue where certain Spanish characters were not displaying properly.

Experience Improvements

Bug Fixes:
• Fixed an issue where the “prohibit use” setting on barrels did not prevent residents from taking medicinal tea.
• Fixed an issue where some letters appeared with a square background when using Polish.
• Fixed confusion caused by some Polish and Italian translations being swapped.
New Feature:
• Added an individual resident needs/status interface.
Optimization:
• When copying a single wall, the operation now supports drag-and-drop.