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Territory: Farming and Fighting News

Experience optimization and BUG optimization

Optimization: Optimize the early tips for the king's propaganda and the follow-up process of the main task
BUG repair: The problem that the musketeers did not bring their own bullets in the reinforcements requested through diplomacy
BUG repair: In the production facility interface, clicking the "Set production limit" button in the title bar is invalid
Optimization: The minimum size of the carriage station is changed to 3*5, accommodating two carriages
Value adjustment: GPD calculation, exclude the output of the Titan's heart, digging ancient tombs, etc., and exclude diplomatic acquisition
Optimization: Optimize the trading desk, the problem of freezing when the list of automatic trading interfaces is displayed
Optimization: The task of the handyman priority +9 is particularly expedited
Optimization: When creating a pulpit for the first time, after selecting the totem religion by default, the faith skill button is not displayed on the UI
Art optimization: Add special effects to the lord's aura skills

Synchronize the test branch to the main branch: New gameplay: Diplomacy

This version mainly adds diplomatic gameplay

There are also some experience optimizations, as follows:
Optimization: Nobles can get books from the treasury
New function: New letters: Through intermediaries, sign private trade agreements with traders to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve
Art optimization: Update the bed texture and install curtains for the big bed. Updated the textures of facilities such as the trading table and the Titan Altar
Value adjustment: The building materials returned by demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limited to sailors only by dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will send reinforcements to support (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on the diplomatic gameplay, complete the production of the main plot of unifying the world
Value adjustment: In the main plot, during the final impact of the barbarians, it is prohibited to switch maps to avoid fighting
BUG repair: For fixed-line carriage stations, when using the attribute brush to batch copy attributes , which will cause the line of the carriage station to be reset

[Test branch] New feature: Diplomatic gameplay

Art optimization: Update the texture of the bed and install curtains for the big bed. Update the texture of the trading table, Titan altar and other facilities
Value adjustment: The building materials returned from demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limit the sailor to dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will provide reinforcements (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on diplomatic gameplay, complete the production of the main plot of unifying the world

【Test branch】King's taxation and private trade agreements

Optimization: Nobles can get books from the treasury
New function: New letters: Sign private trade agreements with traders through intermediaries to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve

Synchronize the test branch to the main branch

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The technology tree combat-related technology (such as forging) displays the unlockable soldier information
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects
Art optimization: Update the totem pole texture
BUG repair: After setting the occupation limit for the turnover box, the transport task fails and the porter is stuck nearby