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Territory: Farming and Fighting News

[Test branch] New feature: Diplomatic gameplay

Art optimization: Update the texture of the bed and install curtains for the big bed. Update the texture of the trading table, Titan altar and other facilities
Value adjustment: The building materials returned from demolishing buildings are prohibited from being doubled by the lord
BUG repair: After the crystal ball is damaged, it will still work, and sometimes the fainted enemy will be judged as a threat
Value adjustment: Limit the sailor to dwarves
Optimization: Allow items to be moved directly from the barracks to the treasury
Value adjustment: When the enemy soldiers are generated, the training degree is maxed out
New function: "Basic diplomatic gameplay:
When the player attacks the village, the enemy's allies will provide reinforcements (if there is a "non-aggression" treaty with the player, no reinforcements will be sent)
The player's attack on other lords will cause the treaty to automatically expire
After the player signs a military alliance treaty with other lords, the player can go to their castle and request reinforcements"
New function: Based on diplomatic gameplay, complete the production of the main plot of unifying the world

【Test branch】King's taxation and private trade agreements

Optimization: Nobles can get books from the treasury
New function: New letters: Sign private trade agreements with traders through intermediaries to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve

Synchronize the test branch to the main branch

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The technology tree combat-related technology (such as forging) displays the unlockable soldier information
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects
Art optimization: Update the totem pole texture
BUG repair: After setting the occupation limit for the turnover box, the transport task fails and the porter is stuck nearby

[Test branch] Eating records and loot records

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The battle-related technology (such as forging) in the technology tree displays the information of unlockable soldiers
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects

Synchronize the test branch to the main branch

Bug fix: The farmland was built before the ground was cleaned, resulting in trees in the farmland
Bug fix: When the turnover box is set to be used by a limited profession, if there is wood in it, the builder will be stuck in place when he goes to take it
Optimization: Builders can directly take materials from the carriage station or resource collection point
Optimization: Friendly troops and unconscious enemies should not trigger the player's mines, and the skeleton warriors controlled by the player should not trigger the player's mines
Optimization: After the logistics soldier catches the runaway mount, reset the countdown for the limited time to leave to avoid the animal disappearing halfway through the move
Art optimization: Redraw the cave and altar