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Territory: Farming and Warfare News

【Test branch】Experience optimization

Optimization: Optimize the task allocation of movers, builders and handymen, and try to find people who are close to the task location to perform the task
BUG repair: When 3 people are online, the third person who goes online cannot see the second person who goes online
Optimization: The statistical notification on the upper right shows the number of enemy camps that can be looted
Value adjustment: Increase the priority of the repair task of the Totem Pillar
BUG repair: The repair progress will be reset when the Totem Pillar moves for the first time
BUG repair: When the properties of the mushroom box are copied in batches, the material collection range is not synchronized
BUG repair: When copying properties to the newly built ranch, the feed plan is not copied synchronously
BUG repair: When copying properties of farmland, the setting of prohibiting fertilization is not synchronized
BUG repair: The setting of prohibiting fertilization of farmland is not effective in time
BUG repair: The movement speed of soldiers is not refreshed after they are discharged
Optimization: You can set the age and race restrictions for recruiting sailors
Optimization: Facilities such as shelves and trading desks have added the setting of free carriage transportation priority

[Test branch] Basic online functions and experience optimization

[Test branch] Basic online functions and experience optimization

This version is released on the test branch, mainly completing the basic online functions

Other optimizations:
BUG repair: When zooming the lens, drag the screen, and then drag it back to display a big problem with the facility status icon
Value adjustment: When harvesting in the collection camp, the herb camp and the forest protection camp, the collection yield is doubled compared to the normal frame selection collection
BUG repair: It is forbidden to move the altar in the wild at the beginning to avoid brushing materials
Optimization: After the mines are set to be automatically buried, the mines of the new mines are also automatically buried by default
Value adjustment: Eat preferred raw food without affecting health
New function: Change ants to pure neutral monsters, change the refresh cycle from 2 years to 10 years, and add a new red ant species
Value adjustment: When the lord converts the corpse into a skeleton warrior, the items dropped by the corpse cannot be doubled
Optimization: When the collection location is unreachable, display the connection between the collection location and the location of the residents
Value adjustment: Farmland orchards cannot be watered or fertilized when the temperature is below zero degrees
Optimization: At the end of the year, the prompt information on the right will block repeated prompt sounds
Optimization: When the production type is not set for farmland, pasture, mine, etc., the job position count is 0 to avoid falsely high job numbers
Optimization: Move the mouse to the monster to display the monster's movement path. Click the monster to continue to display the path
BUG repair: The problem that the boat can repeatedly pick up the wood dropped on the water surface
BUG repair: The problem that the logistics soldiers are occasionally stuck next to the barracks
Value adjustment: Cancel the setting that eating dark food causes illness
BUG repair: The problem that the function of residents eating dark food and not sleeping on summer nights does not take effect
BUG repair: The problem that the text prompt text of the text game reset confirmation pop-up window is empty
Value adjustment: Increase the food consumption of silverfish breeding

Experience optimization

Bug fix: Batch attribute brush function of berry flower pots is invalid
Optimization: After the mountain quarry is mined out, immediately move the workers out of the collapse area to avoid being trapped
BUG fix: After switching languages, some interface texts are not translated normally during the game
BUG fix: When loading files, the working status icons of buildings that are not in view are not displayed
Optimization: When residents move out the products of the cooking table, move all the products out at once to avoid moving the leftovers multiple times

Synchronize the test branch to the main branch

Bug fix: After the public bath is built, the interface opens and displays an error

BUG fix: The problem that monsters cannot be placed in God mode

BUG fix: After closing the door, the door position is inaccessible

BUG fix: When searching for honey in the wine barrel, if there are less than 100 honey in other places, it will not be transported in

Optimization: Add a setting item in the parameter setting, which can be set to enable the automatic countdown window closing function

Value adjustment: The stone reserve of the quarry built on the mountain is doubled

BUG fix: Before the facility is completed, moving the facility will cause the initial attribute to be abnormal

BUG fix: Soldiers are discharged due to aging, but the prompt is that they are discharged due to being too young

Optimization: When all the cells are executed or released, a confirmation prompt box pops up

Optimization: The first wave of executions in the main storyline is changed to the enemy's vanguard, and the enemy sends 3 warships. A large number of warships were sent out in the last wave

Optimization: During the final battle of the main storyline, after the stage mission is completed, before the mission is submitted, the map can be switched

Value adjustment: The lord's "wisdom" talent does not affect the price of silver ingots, gold ingots and silver coins

Optimization: When residents drink, they can put an extra portion of wine, tea, coffee, etc. in their bags, and drink directly next time to save time

BUG repair: The noble inheritance policy is set to the first 4 inheritances, but there is only the first 3 inheritances

Value adjustment: Set the upper pillar area of ​​the throne to be inaccessible

Optimization: Move the ashes out of the furnace, starting from 100 to improve efficiency

Optimization: Clear the statistical data more than 100 years ago every year to reduce the archive size

Optimization: Set the named corpses that have died for more than 15 years to unnamed corpses every year to reduce the archive size

BUG repair: The problem of not seeing thumbnails in the new building blueprint, and optimize the thumbnail generation speed

【Test branch】Experience optimization

BUG repair: When the wine barrel is looking for honey, if there are less than 100 honey in other places, it will not be transported in.
Optimization: Add a setting item in the parameter setting, which can be set to enable the automatic countdown window closing function
Value adjustment: The stone reserves of the quarry built on the mountain are doubled
BUG repair: Before the facility is completed, the facility is moved, resulting in abnormal initial properties
BUG repair: Soldiers are discharged due to aging, but the prompt is that they are discharged due to being too young
Optimization: When all the cells are executed or released, a confirmation prompt box pops up
Optimization: The first wave of the main plot is changed to the enemy's vanguard, and the enemy sends 3 warships. A large number of warships are sent in the last wave
Optimization: During the main plot decisive battle, after the stage task is completed, before the task is submitted, the map can be switched
Value adjustment: The lord's "wisdom" talent does not affect the price of silver ingots, gold ingots and silver coins
Optimization: When residents drink, put an extra portion of wine, tea, coffee, etc. in the leather bag, and drink it directly next time to save time