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Territory: Farming and Fighting News

[Test branch] Experience optimization 2024-11-22

Optimization: Soldiers' horses and portraits may be blocked by the wall directly above, and the hierarchical relationship is wrong.
Optimization: When building a border trade port, the construction information will show which direction of merchants to receive.
Optimization: When the wall is built, if the door opening direction is incorrect, it needs to be automatically corrected.
Optimization: When the screen resolution is relatively small (or the UI is scaled too large), the construction menu will automatically shrink to ensure that it can be fully displayed.
Optimization: The time-consuming statistics of residents' behaviors are saved in the archive.
BUG repair: When ants migrate, the target position may overlap with other buildings.
Value adjustment: Solar eclipses are prohibited in the first 10 years, and droughts are prohibited in the first 6 years.
Optimization: The military camp can be set to allow soldiers to carry 0 life potions.
Optimization: When producing items, floating icons and numbers in production facilities

Experience optimization 2024-11-19

Optimization: The cave's unsuitable properties for reproduction can also be copied in batches
Bug fix: Some icons in the item box are too large
Optimization: When opening the resident information list, the line for tracking residents is displayed
Bug fix: On the field map of the cemetery construction site, when switching the map and then switching back, sometimes all the tombstones appear
Optimization: UI adjustment, weakening the UI, highlighting the scene elements

Experience optimization 2024-11-18

Value adjustment: Soldiers are immune to the negative effects of "boring life"
Optimization: After a soldier faints on the ground, do not take medicine by yourself (you have fainted and cannot do this operation)
Optimization: When selecting a non-Titan monster on our side, the card is folded
BUG repair: The problem of logistics soldiers always showing that they are looking for supplies
Value adjustment: The heir rules of royal descendants are the same as those of ordinary nobles

Experience optimization 2024-11-17

BUG repair: When copying a building, the furnace setting attributes are not copied together
Value adjustment: On rainy days, the probability of musketeers misfiring is changed from 100% to 80%
Optimization: Harvested items are changed to floating item icons + numbers above people's heads
Value adjustment: Increase the priority of transporting flour from the mill. When the chef at the cooking station has nothing to do, he will also go to the mill to transport flour
BUG repair: The problem of not being able to build walls indoors
Guidance: The lack of production materials or construction materials will be directly displayed on the mouse pointer
Optimization: In the technology tree, the technology name is displayed on the icon
BUG repair: When the noble training plan is not opened, the nobles will also be good at finding books to learn
Guidance: "Added prompt to the carriage station: Waiting for carriages x5. N carriages waiting for horses"
Value adjustment: The ranch defaults to retain 4 animals from being requisitioned to avoid all animals (such as horses) being requisitioned and unable to reproduce
BUG repair: The setting of the number of life potions carried by soldiers is not effective

The test branch is synchronized to the main branch 2024-11-16

Art: Redraw the game cover
Value adjustment: The recovery speed of the well is affected by nearby wells (wells built too densely will slow down water recovery)
Optimization: When the temperature is too low, livestock animals will also move to the nearest fire and stay indoors
BUG repair: The problem of too many reminders for builders not being hidden
Optimization: Increase the priority of transporting supplies from the carriage station
Optimization: After the captive faints from hunger, the handyman can deliver food to him
Guidance: The prison cell adds a reminder that the werewolf captive only eats meat
Value adjustment: The level of the monster in the wild is at most 2 levels higher than the level of the weapon unlocked by the player
Optimization: The border of the soldiers' formation range is displayed in the barracks and the throne
Art: Further optimize the art
BUG repair: The problem of the confirmation of engagement pop-up window keeps popping up
Optimization: After winning the wild territory, claiming occupation again, the problem of not unlocking the wonder
Optimization: Soldiers stuck in the water automatically go ashore
Optimization: Collecting supplies in the ant nest should not trigger the generation of soldier ants
Value adjustment: The probability of the gender of the lord's offspring is independent and purely random
BUG repair: The problem that the diagnosis table dispenses medicine and the range is ineffective
BUG repair: If there is no beekeeper's beehive, beekeepers in other places will not collect honey
Optimization: Add children's options to the occupation screening of beds
BUG repair: When building a throne in a new file, click to find the lord and it will show that the lord's bloodline has been cut off
Optimization: Increase the priority of silver shipped out of the store
BUG repair: The problem that the books related to life studied by the nobles will occupy the space of the skill book
BUG repair: The problem that the feeder cannot input the upper limit of the number of monsters
Value adjustment: Adjust the value of the strength growth of the border Titan monster in the later stage
Optimization: The furnace can be set to allow handymen to help carry and burn items
Optimization: The scene is scaled according to the screen resolution (better compatibility with 4K screens)
Optimization: If the abandoned bandit camp is vacant for too long, the bandits have a chance to borrow the camp again
Value adjustment: After changing to indoors, cancel the road and return the materials. And the road cannot be built indoors. The walking speed indoors is the same as on dirt roads
BUG fix: The flour required to make simple food has been changed from 180 to 90 (wrong numerical configuration)
BUG fix: After the map editor modifies the land, the type of trees on the surface does not take effect when entering the game
Art: The mill map has been redrawn, the size has been increased, and it has been changed to continuous flour processing every day to improve work efficiency
BUG fix: The problem of bullets being blocked by the city wall