Synchronize the test branch to the main branch
Optimization: UI continues to update (not all updates completed)
Optimization: Adjust the overall brightness of the scene so that it will not be dazzling
Optimization: Automatic saves of different archives do not overwrite each other
Optimization: Items inside the ant nest automatically enter the ant nest backpack
Optimization: In the list of residents, the royal badge mark is displayed
BUG repair: The problem of not repairing the material pile after being attacked
Optimization: New facilities: resource collection points, another operation method of frame selection collection operation
Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days
Optimization: If the robbers are left with only soldiers controlled by the mind, the robbers are directly judged to be defeated
Optimization: Update the texture of the dirt road
Optimization: Random map restores the function of refreshing the map with the keyboard F5
BUG repair: Custom start, after pressing the right mouse button, the problem that the starting position cannot be placed
Optimization: After the herders hunt animals, they immediately drag the animals back to the hunter camp
Value adjustment: Put the unlocking of the lord's gameplay into the main quest. No lord at the beginning
Optimization: You need to click the totem pole to unlock the "elf" at the beginning
Optimization: On the world map, you can switch to display the "wonder distribution"
Optimization: Noble training plan, add age limit
Optimization: Official selection plan, add age limit
Optimization: New letter: In the third year, the merchant buys the player's starting carriage at a high price
Optimization: On the way of picking up items, if the player prohibits the item from being picked up, the little man will immediately cancel the picking up of the item
Optimization: Monsters add frozen state
Optimization: Optimize the research interface
Optimization: When switching maps, monsters controlled by players are not cleared, but pulled back to the boundary river
Optimization: Noble banquets can be connected to exquisite small beds
Optimization: The descendants of the descendants of the lord's children can still be the lord's heirs
BUG repair: After the prisoner is rescued to the medical bed, the prompt of waiting for rescue by the handyman is still displayed
Optimization: The totem pole can be moved
Optimization: When exiting the current game, the prompt of hiding the button click
Optimization: List of prisoner cells, sorted by resistance
Optimization: Adjust the overall brightness of the scene so that it will not be dazzling
Optimization: Automatic saves of different archives do not overwrite each other
Optimization: Items inside the ant nest automatically enter the ant nest backpack
Optimization: In the list of residents, the royal badge mark is displayed
BUG repair: The problem of not repairing the material pile after being attacked
Optimization: New facilities: resource collection points, another operation method of frame selection collection operation
Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days
Optimization: If the robbers are left with only soldiers controlled by the mind, the robbers are directly judged to be defeated
Optimization: Update the texture of the dirt road
Optimization: Random map restores the function of refreshing the map with the keyboard F5
BUG repair: Custom start, after pressing the right mouse button, the problem that the starting position cannot be placed
Optimization: After the herders hunt animals, they immediately drag the animals back to the hunter camp
Value adjustment: Put the unlocking of the lord's gameplay into the main quest. No lord at the beginning
Optimization: You need to click the totem pole to unlock the "elf" at the beginning
Optimization: On the world map, you can switch to display the "wonder distribution"
Optimization: Noble training plan, add age limit
Optimization: Official selection plan, add age limit
Optimization: New letter: In the third year, the merchant buys the player's starting carriage at a high price
Optimization: On the way of picking up items, if the player prohibits the item from being picked up, the little man will immediately cancel the picking up of the item
Optimization: Monsters add frozen state
Optimization: Optimize the research interface
Optimization: When switching maps, monsters controlled by players are not cleared, but pulled back to the boundary river
Optimization: Noble banquets can be connected to exquisite small beds
Optimization: The descendants of the descendants of the lord's children can still be the lord's heirs
BUG repair: After the prisoner is rescued to the medical bed, the prompt of waiting for rescue by the handyman is still displayed
Optimization: The totem pole can be moved
Optimization: When exiting the current game, the prompt of hiding the button click
Optimization: List of prisoner cells, sorted by resistance