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Territory: Farming and Fighting News

Experience optimization 2024-11-6

New content: Added two new wild animals: white deer and sika deer
Optimization: Restricted the birth location of deer to prevent them from running outside the map
Value adjustment: Ants are prohibited from picking up metal ingots, gems, carriages, weapons and equipment, etc.
Optimization: When capturing prisoners and rescuing fainted residents, you can select to increase the priority
Value adjustment: Clothes can be provided to prisoners

Experience optimization

Optimization: Split "Pharmacist" into "Herb Collector" and "Alchemist"
Optimization: Split "Blacksmith" into "Blacksmith" and "Smelter"
Value Adjustment: After a member of the royal family is named Earl, add 10 points of loyalty
BUG Fix: In the merchant's purchase letter, the upper limit of the number of items that can be sold is always 0
Optimization: Monsters trapped on the water can go ashore nearby
Optimization: The diagnosis station must also have a range function to distribute medicine (only specific people can distribute)
Optimization: When building, the wild flowers on the ground are not cleaned up
BUG Fix: Occasionally an error occurs when exiting the game

Synchronize the test branch to the main branch

Optimization: UI continues to update (not all updates completed)
Optimization: Adjust the overall brightness of the scene so that it will not be dazzling
Optimization: Automatic saves of different archives do not overwrite each other
Optimization: Items inside the ant nest automatically enter the ant nest backpack
Optimization: In the list of residents, the royal badge mark is displayed
BUG repair: The problem of not repairing the material pile after being attacked
Optimization: New facilities: resource collection points, another operation method of frame selection collection operation
Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days
Optimization: If the robbers are left with only soldiers controlled by the mind, the robbers are directly judged to be defeated
Optimization: Update the texture of the dirt road
Optimization: Random map restores the function of refreshing the map with the keyboard F5
BUG repair: Custom start, after pressing the right mouse button, the problem that the starting position cannot be placed
Optimization: After the herders hunt animals, they immediately drag the animals back to the hunter camp
Value adjustment: Put the unlocking of the lord's gameplay into the main quest. No lord at the beginning
Optimization: You need to click the totem pole to unlock the "elf" at the beginning
Optimization: On the world map, you can switch to display the "wonder distribution"
Optimization: Noble training plan, add age limit
Optimization: Official selection plan, add age limit
Optimization: New letter: In the third year, the merchant buys the player's starting carriage at a high price
Optimization: On the way of picking up items, if the player prohibits the item from being picked up, the little man will immediately cancel the picking up of the item
Optimization: Monsters add frozen state
Optimization: Optimize the research interface
Optimization: When switching maps, monsters controlled by players are not cleared, but pulled back to the boundary river
Optimization: Noble banquets can be connected to exquisite small beds
Optimization: The descendants of the descendants of the lord's children can still be the lord's heirs
BUG repair: After the prisoner is rescued to the medical bed, the prompt of waiting for rescue by the handyman is still displayed
Optimization: The totem pole can be moved
Optimization: When exiting the current game, the prompt of hiding the button click
Optimization: List of prisoner cells, sorted by resistance

[Test branch] 2024-11-2 Experience optimization

Optimization: Random map restores the function of refreshing the map by pressing F5 on the keyboard
BUG repair: Custom start, after pressing the right mouse button, the problem that the starting position cannot be placed
Optimization: After the herders hunt the animals, they immediately drag the animals back to the hunter's camp
Value adjustment: Put the unlocking of the lord gameplay into the main task. No lord at the start
Optimization: You need to click the totem pole to unlock the "elf" at the start
Optimization: On the world map, you can switch to display "Wonder Distribution"
Optimization: UI continues to update (not all updates have been completed)
Optimization: Noble training plan, add age restrictions
Optimization: Official selection plan, add age restrictions
Optimization: New letter: In the third year, the merchant buys the player's starting carriage at a high price
Optimization: On the way to pick up the item, if the player prohibits the item from being picked up, the little man will immediately cancel the pickup of the item
Optimization: Monsters add frozen state

[Test branch] Experience optimization and UI update

Optimization: Automatic saves of different saves do not overwrite each other
Optimization: Items inside the ant nest are automatically added to the ant nest backpack
Optimization: In the resident list, the royal family badge mark is displayed
Bug repair: The problem of material piles not being repaired after being attacked
Optimization: New facilities: resource collection points, another operation method for frame selection collection operations
Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days
Optimization: If the robbers are left with only soldiers controlled by the mind, they are directly judged to be defeated
Optimization: Update the texture of the dirt road
Optimization: UI update (not all updates have been completed)