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Territory: Farming and Warfare News

【Test branch】King's taxation and private trade agreements

Optimization: Nobles can get books from the treasury
New function: New letters: Sign private trade agreements with traders through intermediaries to obtain preferential prices
New function: When the population exceeds 100, the king begins to levy taxes
Optimization: Include per capita GDP in the statistical curve

Synchronize the test branch to the main branch

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The technology tree combat-related technology (such as forging) displays the unlockable soldier information
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects
Art optimization: Update the totem pole texture
BUG repair: After setting the occupation limit for the turnover box, the transport task fails and the porter is stuck nearby

[Test branch] Eating records and loot records

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The battle-related technology (such as forging) in the technology tree displays the information of unlockable soldiers
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects

Synchronize the test branch to the main branch

Bug fix: The farmland was built before the ground was cleaned, resulting in trees in the farmland
Bug fix: When the turnover box is set to be used by a limited profession, if there is wood in it, the builder will be stuck in place when he goes to take it
Optimization: Builders can directly take materials from the carriage station or resource collection point
Optimization: Friendly troops and unconscious enemies should not trigger the player's mines, and the skeleton warriors controlled by the player should not trigger the player's mines
Optimization: After the logistics soldier catches the runaway mount, reset the countdown for the limited time to leave to avoid the animal disappearing halfway through the move
Art optimization: Redraw the cave and altar

Experience optimization

Bug fix: Automatic purchases at the trading desk, set a purchase plan for a single item, and the plan value is reset to zero after loading the game
Value adjustment: Wine will not rot, and ice cellar configuration does not allow storage to avoid misleading
BUG fix: Optimize the display of lord genealogy
Value adjustment: Unlock the fear technology by default at the beginning to avoid the danger of waiting in the rescue queue after the villain is attacked in the early stage