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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The technology tree combat-related technology (such as forging) displays the unlockable soldier information
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects
Art optimization: Update the totem pole texture
BUG repair: After setting the occupation limit for the turnover box, the transport task fails and the porter is stuck nearby

[Test branch] Eating records and loot records

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The battle-related technology (such as forging) in the technology tree displays the information of unlockable soldiers
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects

Synchronize the test branch to the main branch

Bug fix: The farmland was built before the ground was cleaned, resulting in trees in the farmland
Bug fix: When the turnover box is set to be used by a limited profession, if there is wood in it, the builder will be stuck in place when he goes to take it
Optimization: Builders can directly take materials from the carriage station or resource collection point
Optimization: Friendly troops and unconscious enemies should not trigger the player's mines, and the skeleton warriors controlled by the player should not trigger the player's mines
Optimization: After the logistics soldier catches the runaway mount, reset the countdown for the limited time to leave to avoid the animal disappearing halfway through the move
Art optimization: Redraw the cave and altar

Experience optimization

Bug fix: Automatic purchases at the trading desk, set a purchase plan for a single item, and the plan value is reset to zero after loading the game
Value adjustment: Wine will not rot, and ice cellar configuration does not allow storage to avoid misleading
BUG fix: Optimize the display of lord genealogy
Value adjustment: Unlock the fear technology by default at the beginning to avoid the danger of waiting in the rescue queue after the villain is attacked in the early stage

Experience optimization 2024-12-26

Optimization: When calculating the purchase limit, the number of items in the trading table is also counted as inventory
Optimization: Only the first three children of the royal family or nobles inherit the title
Optimization: The problem that the riverside terrain and the water edge are spliced ​​abnormally
Optimization: According to the inheritance policy, when the descendants of the nobles no longer inherit the noble status, even if they are of childbearing age, they are not given priority in allocation, and a delicate bed with "priority childbearing age" is set.
BUG repair: The default fuel setting in the parameter setting is not effective
Optimization: The free transport carriage, which is limited to transporting only certain items, has been changed to prioritize transporting items