1. Territory: Farming and Fighting
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Territory: Farming and Fighting News

Synchronize the test branch to the main branch

Value adjustment: Split the technology "Stirrup" into "Horse Archery" and "Wolf Taming"
Value adjustment: When the enemy musketeer is refreshed, it is fully loaded by default
BUG repair: When animals migrate, obstacles are ignored
Optimization: When soldiers want to sleep, they refuse patrol tasks
BUG repair: After the bounty hunter is attacked and becomes a neutral soldier, he can be controlled by the player
Optimization: Optimize and reduce the time spent on saving archives
Optimization: The prison cell can filter the list of prisoners by good or bad characteristics
Optimization: Optimize the performance of the pathfinding algorithm to reduce the jamming phenomenon when a large number of buildings are built or the terrain changes
Optimization: Unfinished braziers and fireplaces also show the range of action
Optimization: The list of residents divides the nobles into ordinary nobles and royal family members
BUG repair: The problem that the Iron Titan is stuck and cannot attack the enemy
Optimization: You can click to select the monsters belonging to us, and double-click to select all monsters of the same type
Optimization: When you control a soldier to move with a box selection, move accurately to the position where the mouse is clicked
Optimization: Our monsters, after being selected, are prohibited from wandering around on their own
Optimization: The inn adds item sales statistics
Optimization: The trade merchant ship goes out to sea, the same route, the minimum interval is 3 months
Optimization: The problem of the continuous decrease in the number of deer in the wild
Optimization: When there is no food in the feeder, monsters and animals are not attracted
BUG repair After loading the file, the exit of the fishing dock under construction is on the bridge, and the entrance and exit will be blocked
Optimization: The building list can be filtered by product type
Optimization: Deer are prohibited from pooping in non-walkable areas
Optimization: Deer stop moving when a building is built on the deer's moving path

【Test branch】Experience optimization

Optimization: The prison cell can filter the prisoner list by good or bad features
Optimization: Optimize the performance of the pathfinding algorithm to reduce the jamming phenomenon when a large number of buildings are built or the terrain changes
Optimization: Unfinished braziers and fireplaces also show the range of action
Optimization: The resident list divides the nobles into ordinary nobles and royal family members
BUG repair The problem that the Iron Titan is stuck and cannot attack the enemy
Optimization: You can click to select the monsters belonging to our side, and double-click to select all monsters of the same type
Optimization: When you control a soldier to move by box selection, move accurately to the position where the mouse is clicked
Optimization: Our monsters, after being selected, are prohibited from wandering around
Optimization: The hotel adds item sales statistics
Optimization: When trading merchant ships go out to sea, the same step line, the minimum interval is 1 month

【Test branch】Experience optimization

Value adjustment: split the technology "Stirrup" into "Horse Archery" and "Wolf Taming"
Value adjustment: when the enemy musketeer is refreshed, it is fully loaded by default
BUG repair: when animals migrate, obstacles are ignored
Optimization: when soldiers want to sleep, they refuse patrol missions
BUG repair: when bounty hunters are attacked and become neutral soldiers, they can be controlled by players
Optimization: optimize and reduce the time spent on saving archives

Experience optimization

Bug fix: The hired ant-men and rat-men died of old age as soon as they entered the territory
Bug fix: The problem that the bottom edge of the map cannot be filled with water to create land
Optimization: Separate the settings of free transport carriages from the settings of movers and manpower transportation, and set them separately
Optimization: When moving a building, it can overlap with the area where the original building is located
Optimization: Add more information to the facility list (such as the facilities' products, settings, etc.)
Optimization: Adjust the algorithm to make the heat range of the fireplace symmetrical (when not reflected by the wall)
Optimization: The problem that the beehive in the farmland or orchard cannot be slightly moved
Optimization: Letter system: Send a letter before the refugees appear, players can view the attributes of the refugees, and players can choose not to receive

New feature: Letter system

BUG: Deer sometimes migrate indoors
Optimization: After the demolition operation, the demolition icon is immediately displayed
BUG: When building a brazier or fireplace, the heat area preview is not displayed
BUG: The quarry and anthill are built on the road. After the terrain is damaged, the road cannot be repaired
Optimization: After confirming or mining the stones and minerals on the ground, put them directly into the worker's backpack instead of throwing them on the ground
New function: Letter system: When there are too many items on the ground, scavengers will ask to help players clean up the ground, provided that the players provide basic supplies such as tools and clothes
New function: Letter system: When there are too many collection tasks, the contractor can send people to assist the players in mining, provided that a part of the collection output is taken away
New function: Letter system: There will be mysterious merchants randomly purchasing a large amount of certain items. Possible premium or price reduction (items held by players in large quantities)
New features: Letter system: The King's patrol patrols every 5 years. Players can request assistance in battles on the condition that they provide a certain amount of strong liquor and fine food
New features: Letter system: When a player is starving, a mysterious organization will provide support, but will require the player to take away half of their children