1. Territory: Farming and Fighting
  2. News

Territory: Farming and Fighting News

Experience optimization

Optimization: Map fog is removed in real time instead of asynchronously
BUG fix: The summoning code of Titan reports an error, which leads to the problem that it cannot be summoned
BUG fix: The cavalry has to go to the ranch to find the mount while riding the mount
Value adjustment: Reduce the water demand for synthesizing medicine
Optimization: Feeders can also block poisonous bees
BUG fix: The problem that poisonous bees sometimes pass through the city walls
Optimization: Except for treasures (such as the heart of the Titan, golden eggs, etc.), items dropped on the water surface will automatically disappear after one year
Optimization: The port can directly take out materials from the ice cellar for trading
Value adjustment: Further enhance the shield damage reduction ratio of the giant shield soldier to improve its survivability
BUG fix: After the caravan trade, the silver carried by the merchant is not used up, but the quantity is displayed as 0
Optimization: Wells and beehives do not block the construction of farmland and orchards

Experience optimization

Optimization: In addition to soldiers, the fog of war can also be lit up by using ships, Titans or controllable monsters
BUG repair: After the cavalry sleeps, the sleeping animation is not hidden
BUG repair: After the attached land is disabled for automatic trading, the interface display does not refresh the purchase record of the previous year in time
New function: There is a total limit on the amount of water in the well, and water is automatically generated every day. Water generation stops during drought
Optimization: Start a new game, select a random map, and you can choose the size of the random map
Optimization: The edge grid at the bottom of the map can also be used to build a quarrying point
Optimization: Optimize the splicing display of the terrain
BUG repair: The problem of removing snow when selecting all the collections on snowy days and then canceling it
BUG repair: When the cavalry sleeps, the hunger of the mount is reset, resulting in frequent hunger
BUG repair: The problem of residents taking gems in and out between two ice cellars
Optimization: The trading desk and the port can directly take out materials from the ice cellar for trading

Experience optimization

Bug fix: When the lord is underage and adds a collection, the collection bar icon is not refreshed when he succeeds to the throne after adulthood
Optimization: When monsters appear at the border, they are scattered
Optimization: After the cavalry is shot off the horse, try to pick up the horse and ride it again
Optimization: Before the cavalry goes to sleep, they dismount first and the horse waits next to them
Optimization: Giant bombs can form deep water by bombing shallow water
BUG fix: In the statistics interface, the single item quantity curve graph is all displayed as 0

Experience optimization

Optimization: When taking sapphires from the ice cellar, you can take them from the shelf even if the shelf plan inventory is not full
Optimization: Tasks marked as priority can ignore the effect of fear
Optimization: When poisonous bees return to the nest in winter, they should not split into young bees
New function: There is fog in the territory of the Western King, which needs to be explored and eliminated
Bug repair: After a period of time after loading the file, the profit of purchasing camps is extremely low or even zero

Emergency fix for BUG: Occasionally, residents would stand still and stare blank

Emergency fix for BUG: Occasionally, residents would stand still and stare blankly.