Synchronize the test branch to the main branch: basic online and AI optimization
Main updates in this version:
1. Basic online functions (online trade, and exchange of materials and population)
2. Optimized the AI of residents, especially construction, handymen and porters, and try to find workers nearby for work tasks
BUG repair: When zooming the camera, drag the screen, and then drag it back to display the facility status icon.
Value adjustment: When harvesting in the collection camp, herb camp and forest camp, the yield is doubled compared to the normal frame selection collection
BUG repair: It is forbidden to move the altar in the wild at the beginning to avoid brushing materials
Optimization: After the mines are set to be automatically buried, the mines of new mines are also automatically buried by default
Value adjustment: Eat preferred raw food without affecting health
New function: Change ants to pure neutral monsters, change the refresh cycle from 2 years to 10 years, and add a new red ant species
Value adjustment: When the lord converts the corpse into a skeleton warrior, the items dropped by the corpse cannot be doubled
Optimization: When the collection location is unreachable, display the connection between the collection location and the location of the residents
Value adjustment: Farmland orchards cannot be watered or fertilized when the temperature is below zero
Optimization: At the end of the year, prompt information is displayed on the right to block repeated prompt sounds
Optimization: When the production type is not set for farmland, pasture, mine, etc., the job count is 0 to avoid falsely high job counts
Optimization: Move the mouse over the monster to display the monster's movement path. Click on the monster to display the path continuously
BUG fix: The problem that the boat can repeatedly pick up the wood dropped on the water surface
BUG fix: The problem that the logistics soldier occasionally gets stuck next to the barracks
Value adjustment: Cancel the setting that eating dark food causes illness
BUG fix: The problem that the function of residents eating dark food and not sleeping on summer nights does not take effect
BUG fix: The text of the pop-up window prompt for resetting the progress of the text game is empty
Value adjustment: Increase the food consumption of the silverfish breeding
New function: Online throne abdication, kicking people and active exit functions
Optimization: Dark food is also effective for prisoners in the cell
BUG fix: At the beginning of the game, pausing the game and refreshing the map will cause a stuck problem
BUG fix: After reading the file, the cargo access range setting of the port is not effective, and the default range of 50 is actually used
BUG fix: After reading the file, the range setting of the diagnostic station is reset to 0
BUG fix: After setting the race restriction in the cemetery, it is not effective
BUG fix: The pyramid cannot be reopened after being closed after being developed to level 9
Optimization: Optimize the task allocation of movers, builders and handymen, and try to find people close to the task location to perform the task
BUG repair: When 3 people are online, the third person online cannot see the second person online
Optimization: The statistical notification on the upper right shows the number of enemy camps that can be looted
Value adjustment: Increase the priority of the repair task of the totem pole
BUG repair: The repair progress of the totem pole will be reset when it is moved for the first time
BUG repair: When the properties of the mushroom box are copied in batches, the material collection range is not synchronized
BUG repair: When copying properties to the newly built pasture, the feed plan is not copied synchronously
BUG repair: When copying properties of farmland, the setting of prohibiting fertilization is not synchronized
BUG repair: The setting of prohibiting fertilization of farmland is not effective in time
BUG repair: The movement speed of soldiers is not refreshed after they are discharged
Optimization: Age and race restrictions for recruiting sailors can be set
Optimization: Facilities such as shelves and trading desks, add free carriage transportation priority settings