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Territory: Farming and Warfare News

[Test Branch] Boot tutorial, and other optimization and bug fixes

BUG: The medical bed sees problems with the resident's body
BUG: In the cooking station window, substitute entries are sometimes displayed misaligned.
Optimization: After the ants move, the ground near the nest should remain the same and should not become indoor ground.
Guidance: The start is changed to a carriage pulling items, and all buildings are constructed from scratch.
Optimization: The map editor "can set" the starting position of the game (the pioneer carriage), and increase the position of the giant tree
BUG: After the mine is empty, it prompts that the value of the empty mine keeps increasing.
BUG: When ordering, the minimum number of animals is 100
Numerical adjustment: non-hardcore mode, disable colds 3 years before the start
BUG: All seeds are unlocked when starting the test branch
BUG: The display of alternative options on the manufacturing platform interface is misaligned
Optimization: When the game is paused, the background sound effects are also paused.
Value adjustment: Map editor prohibits moving monster buildings to wild areas (areas above the boundary river)
BUG: The function of "automatically producing synthetic materials that are in short supply" can switch to unlocked items and then produce unlocked items.
Value adjustment: For things that are not needed by traveling merchants, merchants will bargain to 80% by default
Optimization: When filling in a building, if the exit is blocked, the construction workers can stand nearby to demolish it.
Optimization: Elves can pick up loot
Numerical adjustment: Increase the price increase of items sold in the hotel to increase player income
Numerical adjustment: Enhance the monsters on the top layer of the pyramid
Numerical adjustment: The longer the time passes after the death of a loved one, the longer the interval between residents going to the cemetery to pay homage (that is, they gradually forget about it)
Optimization: When passengers fall ill, they will buy medicine at the service desk
Optimization: Passengers’ consumption expenditure, accurate to 2 decimal places
bug: Issue with animals ordered by trading desk not being received

[Test branch] New feature: Order from traveling merchants

Value adjustment: Increase the dining table capacity from 15,000 to 50,000
Guide: No hand water, no tips for reloading shells
New function: You can find traveling merchants to order items, and the price will be doubled

BUG repair and function optimization

BUG: The caravan prompt interface no longer prompts that the checkbox click operation is invalid
BUG: The cell can manually select the bound mine
BUG: When editing a map, after using the exit button in the lower right corner to exit, reload the game, the map editing interface is not correctly hidden
BUG: The toilet capacity progress bar always shows 0%
Optimization: If the barracks are set to prohibit hired workers from joining the army, the hired workers will be excluded when calculating the number of odd jobs that can join the army.

Experience optimization

Optimization: Separate mushrooms from the statistical category of vegetables, and set a separate production limit
BUG: During the game customization, the set items did not take effect

Synchronize recent beta features to the mainline branch

As the title says, synchronize recent beta features to the mainline branch