1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

【Test Branch】Emergency BUG fix

BUG: When saving a map manually, it always gets stuck in the prompt information interface.
BUG: When editing the map, the minimap preview is not refreshed synchronously.
BUG: When using a newly created map, the editing operation does not take effect.

【Test Branch】New Feature: Map Editor

Optimization: The information bar on the lower left side can be switched to display more logs. The up and down arrows are changed to page turning (instead of turning one by one)
New feature: Added map editor function
Optimization: Optimize the new game starting process
Value: Simultaneous construction limit, changed to 999

[Test Branch] Experience optimization and BUG repair

Bug: In the notification message of the caravan on the right, the text exceeds the frame.
New feature: Ability to relocate ant nests during winter
Optimization: Carriage supports transporting items to cells
Optimization: Trading desk, when buying as much as possible, when selecting items to buy, exclude items that have just been bought and items with lower than the lowest discount.
Optimization: For the trading desk, when the selling limit is reached, carriages with fixed routes should not transport corresponding items to the trading desk.
Optimization: An error may occur when resizing the cemetery
Optimization: There are no logistics soldiers in the military camp, give a prompt

[Test Branch] Experience optimization and BUG repair

Optimization: Updated bed textures and some building icons
Optimization: The military camp attribute brush prompts that the product needs to be set up first.
Optimization: Align some building windows to the center of the building and some to the left
New features: New: Heroes Monument, dedicated to commemorating and burying soldiers. After relatives are buried at the Heroes Monument, they will feel a sense of glory and increase their happiness.
Optimization: Furnace recycling interface, add a close button
Optimization: After the ship docks at the dock, wine can be transported directly from the barrel to the ship.
Bug: After the research desk switches from writing books to research, the prompt for lack of writing materials is not hidden.
Bug: After loading files, the list of collected residents will be displayed repeatedly.
Bug: Reduce the core territory of the ant nest from 10 to 5
Bug: When a resident does not have a table to which he belongs, he will not comply with the dining rules of other tables.
Optimization: Add a switch to the pyramid to set the residents and whether to move out the items inside.
Bug: After the cave is built, Ant-Man will not move in immediately
Bug: After the ranch is resized, the capacity limit is not refreshed immediately.

Synchronize test branch to mainline branch

BUG: After the farm/pasture is resized, buildings cannot be built in the original area
Optimization: When moving the trading desk, if the orientation does not change, the settings of the planned inventory need to be synchronized
Optimization: Warships damaged in battle can be repaired when returned to the dock
BUG: When prisoners are transferred to cells, the cell can still accept people when it is full.
BUG: The yellow line indicating residents’ tasks sometimes does not disappear.
Optimization: The ants find a new place to build their nest, and the queen will not appear until the second year
Optimization: Soldier ants can accidentally attack animals in the same location (they will not actively look for animals to attack)
Optimization: The problem that the ship's warehouse capacity limit does not take effect
New feature: Boats can perform transportation tasks on inland rivers
Optimization: Treasures on the ground (Titan’s Heart, Golden Eggs, Ambergris, Gold, Silver, etc.) have higher priority for transportation
Optimization: When the mine is hollowed out, a notification icon is displayed
Optimization: When taking up a job as a construction worker, give priority to dwarves
Numeric adjustment: Prisoner mining efficiency halved
Numerical adjustment: For cave-dwelling races, a couple will give birth to at least one child. Even if the cave is full, they will give birth to one child.
Numeric adjustment: Increase the capacity of the cell (cell length * width * 2)
Optimization: Filter out prisoners in the resident list
Bug: Enemy soldiers may cross the terrain and return to the enemy camp after fainting and then waking up.
Optimization: After conquering a village or castle, a pop-up window will appear
Bug: There is no prophet in the cell, and the handyman does not transport items to it.
Bug: Added settings to the mine. After being abandoned, it will be backfilled immediately.