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Territory: Farming and Fighting News

Urgent update: Fixed an issue where the mine mining option showed "unlocked"

Urgent update: Fixed an issue where the mine mining option showed "unlocked"

New features and optimizations

Optimization: Change the double-layer wooden wall image to a single-layer
New function: Each resident counts the time consumption of various tasks and displays them in order
New function: Global residents count the time consumption of various tasks and display them in order
BUG: The panel that refreshes the map seed by pressing F5 is not displayed at the start.
Optimization: When there are no construction workers or there are too many construction workers, a prompt will be displayed
Optimization: Unlocked items such as seeds and animals are displayed as question marks in the seed selection list, indicating that they are not unlocked.
New function: Military orders are added to the military camp. When the buildings in the territory are attacked, take the initiative to attack.

[Synchronize the test branch to the main branch] UI redesign and function optimi

After half a month of development and testing, the new UI is initially completed. Improved the aesthetics of the UI, optimized the organizational level of information, and adjusted the color matching to avoid dazzling the eyes.
By the way, the following functional improvements have been made:
Optimization: Add settings for dining table: allow people from other places to come and eat
Optimization: For feeders and pastures, the inventory can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency
Optimization: The feeder can feed all animals
Optimization: mini map distribution, collection function of residents and buildings
Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier.
Optimization: Set up UI picture album before publishing
Optimization: If a non-dwarf race is engaged in a profession that they are not good at, if there is a dwarf handyman, let the handyman take over the job.
New features: Altar of Light, new miracle added: Ending Solar Eclipse
New feature: "Pulpit, which distributes books:
The Book of Reincarnation: The way of heaven is reincarnation, and life and death are in heaven. We can deal with the separation of life and death indifferently. Residents are minimally affected by the death of a loved one.
Book of vocation: Work is man's vocation, and the value of life lies in the value created by his labor. Residents will work harder.
Book of Human Relations: The value of life lies in connecting the past and the next, carrying forward the past and opening up the future. There are three types of unfilial piety, and the greatest is not having heirs. Residents do not refrain from getting married because they are unhappy. "
BUG: Restore the "Parameter Settings" interface
Optimization: Construction workers automatically replenish the upper limit, and replenish according to the upper limit of concurrent construction and the current number of tasks (whichever is the smaller value)
Optimized: Feed babies and patients, take food from any table
Optimization: Buildings that are under repair and have insufficient health are also included in the total number of tasks for construction workers.
Numeric adjustment: Crossbow arrows increase knockback effect
Optimization: After the military camp is garrisoned, the garrison point will be the center. Soldiers outside the range will not be tracked.
BUG: When the product in the brewing barrel reaches the upper limit and the excess water is taken out, the brewer keeps transporting water in place but fails, and the process is stuck.

[Test branch]Experience optimization and BUG repair

Optimization: Construction workers automatically replenish the upper limit, and replenish according to the upper limit of concurrent construction and the current number of tasks (whichever is the smaller value)
Optimized: Feed babies and patients, take food from any table
Optimization: Buildings that are under repair and have insufficient health are also included in the total number of tasks for construction workers.
Numeric adjustment: Crossbow arrows increase knockback effect
Optimization: After the military camp is garrisoned, the garrison point will be the center. Soldiers outside the range will not be tracked.
BUG: When the product in the brewing barrel reaches the upper limit and the excess water is taken out, the brewer keeps transporting water in place but fails, and the process is stuck.

[Test Branch] UI Remake Update

After half a month of development and testing, the new UI is initially completed and has been uploaded to the test branch.
Due to the huge changes, although it has been self-tested for two days, there may still be bugs. Feedback is welcome and we will deal with it at any time.

With the following optimizations:
Optimization: Add settings for the dining table: allow people from other places to come and eat
Optimization: For feeders and pastures, the stock can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency
Optimization: the feeder can feed all animals
Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier.