Experience optimization and bug fixes
Optimization: When canceling the operation of a moving building, if there are items inside, all the items will fall to the ground.
BUG: The world map does not display the connection lines between adjacent areas.
Optimization: When the horse ridden by the logistics soldier becomes hungry, it must be allowed to eat grass before it can continue to pick up loot.
BUG: The shelf does not load items from the turnover box
Optimization: Item statistics settings in the upper left corner, after excluding the inventory of some buildings, use the displayed values as a basis for judging the production limit.
Optimization: When filling the river, marking unreachable locations in the river as priority will cause the construction task queue to get stuck because the priority task is in the water and cannot be reached.
Optimization: Adjust the size of the interface mini-map according to the size of the scene map (only reduce but not enlarge)
Optimization: You can set the left and right margins of the UI, and test the hairtail screen when the game is started to automatically set the left and right margins.
Optimization: Modify the suffix name of the blueprint file to support steam cloud archives
Optimization: In the production limit, the production upper limit can be set separately for fruit wine and spirits, two-wheeled carriages and four-wheeled carriages.
Optimization: Added a prompt to the trading desk to display: There are still N merchants who have not left, and the next batch of merchants will not come.
Optimization: When the trading desk window is opened, silver will not be moved out (to facilitate continued trading operations), but other items will be moved out normally
Optimization: Residents added to the favorite list will continue to display their movement path (red line)
BUG: The world map does not display the connection lines between adjacent areas.
Optimization: When the horse ridden by the logistics soldier becomes hungry, it must be allowed to eat grass before it can continue to pick up loot.
BUG: The shelf does not load items from the turnover box
Optimization: Item statistics settings in the upper left corner, after excluding the inventory of some buildings, use the displayed values as a basis for judging the production limit.
Optimization: When filling the river, marking unreachable locations in the river as priority will cause the construction task queue to get stuck because the priority task is in the water and cannot be reached.
Optimization: Adjust the size of the interface mini-map according to the size of the scene map (only reduce but not enlarge)
Optimization: You can set the left and right margins of the UI, and test the hairtail screen when the game is started to automatically set the left and right margins.
Optimization: Modify the suffix name of the blueprint file to support steam cloud archives
Optimization: In the production limit, the production upper limit can be set separately for fruit wine and spirits, two-wheeled carriages and four-wheeled carriages.
Optimization: Added a prompt to the trading desk to display: There are still N merchants who have not left, and the next batch of merchants will not come.
Optimization: When the trading desk window is opened, silver will not be moved out (to facilitate continued trading operations), but other items will be moved out normally
Optimization: Residents added to the favorite list will continue to display their movement path (red line)