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Territory: Farming and Warfare News

[Test branch]Experience optimization and BUG repair

Optimization: Construction workers automatically replenish the upper limit, and replenish according to the upper limit of concurrent construction and the current number of tasks (whichever is the smaller value)
Optimized: Feed babies and patients, take food from any table
Optimization: Buildings that are under repair and have insufficient health are also included in the total number of tasks for construction workers.
Numeric adjustment: Crossbow arrows increase knockback effect
Optimization: After the military camp is garrisoned, the garrison point will be the center. Soldiers outside the range will not be tracked.
BUG: When the product in the brewing barrel reaches the upper limit and the excess water is taken out, the brewer keeps transporting water in place but fails, and the process is stuck.

[Test Branch] UI Remake Update

After half a month of development and testing, the new UI is initially completed and has been uploaded to the test branch.
Due to the huge changes, although it has been self-tested for two days, there may still be bugs. Feedback is welcome and we will deal with it at any time.

With the following optimizations:
Optimization: Add settings for the dining table: allow people from other places to come and eat
Optimization: For feeders and pastures, the stock can be set to be lower than planned to a certain percentage before replenishing. to improve work efficiency
Optimization: the feeder can feed all animals
Optimization: After selecting a soldier, the mouse pointer prompt is added to the card list. After clicking on the card, you can only select the corresponding soldier.

Experience optimization and bug fixes

BUG: If a resident dies after attending a banquet, there may be a problem of marriage between the living and the dead.
Optimization: Refresh the UI immediately after the pyramid is unlocked
Optimization: When a monster attacks a building, if it is attacked by a soldier, it will give priority to counterattack the soldier.
Numeric adjustment: Increased knockback effect of pikemen
Numerical adjustment: Blunt weapons have increased stun effect
BUG: The passenger record year is displayed as 1 less than the actual year
BUG: The parameter setting option "When the battle starts, automatically switch to normal speed" is not saved in the archive.
Optimization: When items fall inside the wall (dropped by flying monsters), the logistics soldier can stand in the adjacent grid to pick up the items.

Experience optimization and bug fixes

Optimization: Block the function of automatically generating mosquitoes
Optimization: wolves will not attack mounts
Optimization: Mounted wolves will not attack other animals
BUG: In the new start, the number of elves has been zero, and they can only be summoned after loading the file.
Value adjustment: After building a fire at the beginning, 9 elves can be summoned immediately
Numerical adjustment: After the poisonous wasps and silverfish are fed and split, the growth period of the transformed insects is changed from 360 days to 270 days.
BUG: On the sixth level of the pyramid, the bat monster does not appear after the second year of loading.

Urgent update: BUG that soldiers cannot attack continuously

BUG: After the monster attacked by the soldier dies, the soldier will not automatically attack other nearby monsters.
Optimization: The quarry can arrange work tasks concurrently to avoid the problem of someone always waiting when a large number of workers are arranged in the quarry.
Optimization: When digging a pond, the priority tasks specified by the player will be executed first even if they are not in inland areas.