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Territory: Farming and Warfare News

Synchronize test branch updates

Optimization: It is forbidden to build mountains in the wild
Optimization: After a miraculous mountain creation, trees can naturally grow on the mountain after a period of time
BUG: After the building is moved, the construction is not completed. If it is moved again, it will not be built.
BUG: The furnace does not display the green frame of the material retrieval range.
Value adjustment: When the Altar of Light and Altar of Darkness are not unlocked, it is prohibited to move the wild altar back to your own territory.
Optimization: The furnace recycling item list does not display "items that usually do not need to be recycled" by default.

Sync from test branch to trunk branch

BUG: After copying the military camp, the settings of the two military camps are shared and mixed together.
Numerical adjustment: Cancel the restriction that brothers and sisters cannot get married.
BUG: The problem of the pyramid failing to spawn monsters every year
Optimization: Display that the collection location cannot be reached. When clicking on the prompt, display the connection between the collection location and the original location of the resident.
BUG: The dock in the king's territory is displayed on land
New feature: Shelling allies requires compensation or may lead to a declaration of war
BUG: After loading the file, the scope of the feeder does not take effect immediately
Optimization: When excavating a pond, it is changed to box-selecting and excavating by piece.
Optimization: When digging a water pond, residents should first dig inland where there is no water, then open the opening to release water, and then dig out the edges.
Numeric adjustment: Windmill restrictions must be outdoors to work
Optimization: In the ship interface, the button to launch cannonballs is directly displayed on the title bar.
Optimization: When the ship cannot reach the port due to route obstruction, a prompt message will be displayed on the port interface.
Optimization: Make the recycling button of the furnace more obvious
Optimization: After the three-eyed mage controls someone, the victory or defeat in the battle for territory must be determined by excluding the person being accused.
Optimization: After winning the battle, those controlled by the three-eyed mage will surrender directly.
BUG: After a passenger who was attacked in the wild wakes up, the forbidden gesture icon is still displayed above his head
BUG: After the drought ends, the deep water area does not recover properly.
New function: You can take advantage of drought to drop bombs next to shallow water (originally deep water areas) to dig dry land into water. After the drought, it becomes a deep water area.
Optimization: During drought, do not restore the snow scene when loading files
Optimization: Parameter design, whether to enable the function: dangerous areas in the wild, automatically prohibiting the action of picking up things or rescuing people
BUG: When mushroom monsters and big-eyed monsters explode, soldiers will be blown up the mountain.
BUG: It is possible that the fertility values of the animals in the pasture are full and they are all in the reproductive period, resulting in the problem that the herdsmen will not slaughter the animals.
Optimization: After the shipyard is attacked and damaged, the ship under construction will be cancelled.
BUG: The pyramid hermit crab's drop value is configured incorrectly, causing the problem of more and sometimes less drops.
BUG: The material/fuel access range of the production facility does not actually take effect after modification, and the file needs to be loaded to take effect.
BUG: After a monster knocks down a resident, the monster remains in place.
BUG: The problem of corpses not being sacrificed in the Dark Altar
BUG: The problem of no bat monster coming out of the pyramid

Experience optimization and bug fixes

BUG: After copying the military camp, the settings of the two military camps are shared and mixed together.
Numerical adjustment: Cancel the restriction that brothers and sisters cannot get married.
BUG: The problem of the pyramid failing to spawn monsters every year
Optimization: Display that the collection location cannot be reached. When clicking on the prompt, display the connection between the collection location and the original location of the resident.
BUG: The dock in the king's territory is displayed on land
New feature: Shelling allies requires compensation or may lead to a declaration of war

Optimization and BUG fixing

Data adjustment: Add a new recipe to simple food: simple food X100 = flour X180
Optimization: Pastures, cemeteries, farmland, and shelves support expansion and direct size modification
BUG: There is an error in calculating the pathfinding area in the wild area.
Optimization: Add attribute brushes to the cemetery
BUG: After the mini map window is saved close to the bottom, the loaded file will be displayed a little above the bottom.

Sync from test branch to trunk branch

BUG: The scope of the feeder does not take effect
BUG: The batch attribute brushing of banquet tables and mills does not work.
BUG: Tourists recruited by the hotel may still leave
BUG: Milk and eggs produced in pastures are sometimes not placed on shelves or turnover boxes first.
BUG: The feeder does not attract monsters
BUG: The attribute brush of the research platform does not copy the access range.
New Feature: "Altar of Darkness:
Trigger eclipses, trigger droughts,
Instantly turns 50% of enemy soldiers into ghosts or skeletons.
Summon the Skeleton King to fight for you (limited to one year),
Summon the Night Reaper to fight for yourself (limited to one year)"
New feature: "Altar of Light:
Destroy all mobs on the map,
Recruit 100 elves,
The upper limit of elves that can be recruited is permanently increased by 1.
orogeny,
Clear away the plague. "
Optimization: Dark Altar can be configured to exclude the corpses of local residents
BUG: When sacrificing animals at the Altar of Light, if there are no animals at the time, the sacrifice will not be performed even if there are animals later.
BUG: Altar display level problem, overlapping with the wall
BUG: The banquet table attribute brush does not take effect
Optimization: Add attribute copy function to military camp
BUG: After copying the attributes of large boxes and piles, the displayed item restriction information is not updated in time.
Optimization: Prison cells add the function of filtering by age, race and characteristics
Optimization: Optimization of the transportation of military camps, shelves, and statues. You can set the inventory percentage that triggers transportation (do not move without missing one)
BUG: The settings are not copied after the barracks is moved.
BUG: The problem of being unable to walk on the created mountainous terrain
BUG: After the quarrying point completes the excavation of the mountain, pathfinding errors sometimes occur and residents are trapped.
Data adjustment: Simple mode, the spoilage properties of all foods are doubled
Data adjustment: Simple mode, monster attack power is halved
Data adjustment: Simple mode, infectious disease immunity period doubled
BUG: Logistics troops not rescuing passengers