1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

[Test branch] New features: inland waterway transportation, and bug fixes

BUG: After the farm/pasture is resized, buildings cannot be built in the original area
Optimization: When moving the trading desk, if the orientation does not change, the settings of the planned inventory need to be synchronized
Optimization: Warships damaged in battle can be repaired when returned to the dock
BUG: When prisoners are transferred to cells, the cell can still accept people when it is full.
BUG: The yellow line indicating residents’ tasks sometimes does not disappear.
Optimization: The ants find a new place to build their nest, and the queen will not appear until the second year
Optimization: Soldier ants can accidentally attack animals in the same location (they will not actively look for animals to attack)
Optimization: The problem that the ship's warehouse capacity limit does not take effect
New feature: Boats can perform transportation tasks on inland rivers

Optimization and BUG fixing

Numerical adjustment: In simple mode, in novice protection mode, ants will not demolish buildings. In hardcore mode, soldier ants and worker ants are spawned together
BUG: When the cave is moved, the racial restrictions cannot be copied.
BUG: In areas with altars, building villages and altars may overlap after multiple refreshes.
BUG: When viewing different residents, the information of the previous resident may not be hidden properly.
BUG: The function of returning a single military camp soldier to the camp does not work
BUG: During work allocation, the upper limit of automatic replenishment of construction workers can be set

Synchronize test branch to trunk branch

Optimization: Feeders display animal description information
Optimization: Employees should not go to the mission platform to receive letters
BUG: When a carriage on a fixed route departs, there is a problem with supplies being shipped out from the carriage station, but the carriage leaves empty.
BUG: Ants demolish buildings outside their territory
New feature: A transfer function has been added to the cells, allowing prisoners to be transferred from one cell to another
New feature: Cells can be set up to allow prisoners to mine
BUG: In the production upper limit setting window on the production building, when you click the plus or minus arrows, the value does not change immediately.

[Test Branch] New features, allowing prisoners to mine, and other optimizations

Optimization: Feeders display animal description information
Optimization: Employees should not go to the mission platform to receive letters
BUG: When a carriage on a fixed route departs, there is a problem with supplies being shipped out from the carriage station, but the carriage leaves empty.
BUG: Ants demolish buildings outside their territory
New feature: A transfer function has been added to the cells, allowing prisoners to be transferred from one cell to another
New feature: Cells can be set up to allow prisoners to mine
BUG: In the production upper limit setting window on the production building, when you click the plus or minus arrows, the value does not change immediately.

Synchronize updates to the trunk branch

Optimization: After the flower pots are moved in batches, the flowers all become the same.
Optimization: The problem of incorrect annual output statistics of brewing barrels
Optimization: Redraw the picture of huge vegetables
New features: new gameplay of ant nest, worker ants, and soldier ants
Optimization: Feeder displays items to be fed