1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

  • Optimization: In the facility, if the number of items to be cleared is lower than the minimum starting quantity of the porter for a long time, the minimum starting quantity limit will be ignored
  • Optimization: Unlocked seeds are not displayed in the product list of the seed merchant
  • Optimization: The function of supplying goods to the shelf of the ice cellar is also effective for carriages on fixed routes
  • Optimization: Optimize the UI performance of the gem charging mechanism of the statue
  • Optimization: Optimize the Russian interface adaptation and translation text
  • BUG repair: The problem that the heat range mark is sometimes displayed above the building and sometimes below
  • Optimization: If the destination of the transport is unreachable, the handyman should not accept the task
  • Optimization: Soldiers will actively look for clothing supplies only when there is clothing inventory in the barracks
  • Optimization: Monsters killed by player soldiers are prohibited from picking up dropped items by default
  • Optimization: When moving in workers to the bed of the bound facility, if the spouse is a builder, do not transfer the builder to a handyman or transfer to the facility
  • BUG repair: In facilities that cannot store corpses, there is a problem with the corpse option in the planned inventory

Emergency repair: The throne interface displays an error

Emergency repair: The throne interface displays an error

Performance optimization, reducing lag when the population is thousands

  • Bug fix: When a soldier is short of clothes but not other supplies, the supply behavior will not be triggered
  • Optimization: Optimize performance to alleviate the frame drop problem when the population is large
  • Value adjustment: Ant-Man's annual preference for sugar is halved
  • Optimization: The hand of the void is prohibited from operating the mountain below the building (including unbuilt buildings)
  • BUG fix: Fixed the wrong dirt road or stone road map in the save file (actually there is no road)
  • Optimization: Unlocked seeds are not displayed in the order list

Experience optimization

  • Optimization: The resolution setting of the game is prohibited from synchronizing through cloud archives
  • Bug repair: When using attribute brushes for facilities, the designed job limit may be set to 0
  • Bug repair: When the number of dwarf nobles is too small, other races of nobles will not be sent out as governors
  • Value adjustment: The food consumption rate of infants and children is halved
  • Optimization: Limit the place where ant nests are generated to avoid encroaching on farmland or mines
  • Optimization: When clicking the jump camera button on the notification bar on the right, if the resident is dead, it will jump to the death place, but the death prompt will be displayed
  • Bug repair: The hand of the void can kill Titans and dragons

New function: Void Hand, can directly manipulate scene elements

  • Optimization: Added the function of dismantling anthills
  • Optimization: The feeder can be fed with items by a fixed-route carriage
  • Value adjustment: The upper limit of dragons that can be summoned by the power of dragon control has been changed from 4 to 16
  • New function: "Added the Void Hand function:
  • Danger areas can be drawn, and residents should try to avoid the area when moving.
  • Click on the forest, stone or iron ore to perform the collection operation
  • Click on the monster to cause damage to the monster
  • Click on the items or corpses on the ground to pick them up and place them in the nearest storage facility
  • Click on the residents to pick them up and place them somewhere else
  • Click on the mountains to remove the mountains"