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Territory: Farming and Fighting News

[Test branch] Eating records and loot records

Optimization: Modify the indoor rules, do not treat a grid between two walls as indoor
BUG repair: After the player resurrects the corpse, the soldier race is reset to dwarf
Optimization: The battle-related technology (such as forging) in the technology tree displays the information of unlockable soldiers
New function: Add "trophy harvest record" to the barracks
Optimization: The number of free carriages transported is calculated by the weight of the items
New function: Add the ability to view the residents' diet records
Optimization: Update the portal effects and altar special effects

Synchronize the test branch to the main branch

Bug fix: The farmland was built before the ground was cleaned, resulting in trees in the farmland
Bug fix: When the turnover box is set to be used by a limited profession, if there is wood in it, the builder will be stuck in place when he goes to take it
Optimization: Builders can directly take materials from the carriage station or resource collection point
Optimization: Friendly troops and unconscious enemies should not trigger the player's mines, and the skeleton warriors controlled by the player should not trigger the player's mines
Optimization: After the logistics soldier catches the runaway mount, reset the countdown for the limited time to leave to avoid the animal disappearing halfway through the move
Art optimization: Redraw the cave and altar

Experience optimization

Bug fix: Automatic purchases at the trading desk, set a purchase plan for a single item, and the plan value is reset to zero after loading the game
Value adjustment: Wine will not rot, and ice cellar configuration does not allow storage to avoid misleading
BUG fix: Optimize the display of lord genealogy
Value adjustment: Unlock the fear technology by default at the beginning to avoid the danger of waiting in the rescue queue after the villain is attacked in the early stage

Experience optimization 2024-12-26

Optimization: When calculating the purchase limit, the number of items in the trading table is also counted as inventory
Optimization: Only the first three children of the royal family or nobles inherit the title
Optimization: The problem that the riverside terrain and the water edge are spliced ​​abnormally
Optimization: According to the inheritance policy, when the descendants of the nobles no longer inherit the noble status, even if they are of childbearing age, they are not given priority in allocation, and a delicate bed with "priority childbearing age" is set.
BUG repair: The default fuel setting in the parameter setting is not effective
Optimization: The free transport carriage, which is limited to transporting only certain items, has been changed to prioritize transporting items

Experience optimization 2024-12-25

Value adjustment: Socialized upbringing, supported professions: soldier, teacher, doctor, coachman
BUG repair: The turntable income value should only record the latest 3 years, but it is accumulated for all time
Optimization: The number of professions in the lower left corner is adjusted to support mouse wheel operation
Optimization: After the royal family members are renamed, the family tree is updated synchronously
Value adjustment: Increase the fuel consumption of public baths
BUG repair: The last bit of stone from the quarrying point is not moved out, and the fish collected from the fishing pier are not moved out
Optimization: Soldiers are injured and sick, and the combat power is reduced
Optimization: When reading the file, if "free love" has been unlocked, the widowed married state will be reset to the single state, and the archive data will be corrected