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Territory: Farming and Warfare News

Synchronize the test branch to the main branch

Optimization: Management books, loyalty books and military books are treated as separate technologies, making them easier to find when researching.
Value adjustment: In addition to increasing the attack, the level of soldier training also increases the actual damage level. For example, a level 9 soldier + 1 level of training, fighting a level 10 monster, is not subject to level suppression
BUG repair: The service desk is set to automatically deposit silver into the bank, but it may be moved away by residents first
Optimization: The mouse prompt shows how many days it will take for residents who fainted to die
BUG repair: The problem of not saving tombstones in the territory's wild cemetery
Optimization: When building with a blueprint, the default priority of building walls is +1
BUG repair: In the Empire Village interface, the column does not match when the ranking is opened
BUG repair: The problem of the lord's basic damage is too low
Value adjustment: When resetting the business performance of the Empire Village, all domestic animals will be cleared (except the horses on the carriage)
Optimization: When dismantling facilities, multiple free carriages can assist in cleaning and transporting out materials
Optimization: The Empire Village can transport items by carriage (including line carriages and free carriages)
BUG repair: When the carriage transports materials to the feeder, it will run to the monster's side
BUG repair: The wolf warrior's range attack sometimes gets stuck and can't hit the enemy
BUG fix: When moving facilities, after placing them, the original facility position cannot be placed
Optimization: Mobile facilities are changed to continuous operation
Optimization: The upper limit parameter of the monster feeding of the feeder works separately for each facility
Value adjustment: The pulpit is changed to unlock by default, no research is required

Synchronize the test branch to the main branch

New function: Added the function of exploring the secret realm of the empire, which can be opened in the treasury interface
Optimization: When residents are looking for a dining location, they will check whether it is reachable
Optimization: The automatic exploration function of the secret realm of the empire has been changed from annual to monthly automatic attempts to send out expedition teams
New function: Open the first 5 empire regions to operate and explore the gameplay
New function: Newly unlocked 4 dragons (Void Dragon, Rock Dragon, Iron Spinosaurus, Lava Dragon)
New function: Health statistics and happiness statistics list items, which can be clicked to check the corresponding resident list
BUG repair: The problem that the elf's BUFF sometimes expires and does not refresh
BUG repair: After the residents' happiness is full, they do not drink, resulting in the negative impact of not being able to drink
BUG repair: The problem that prisoners are locked in cells and will defect to other lords when they are unhappy
BUG repair: In the noble training plan, the number of books can only be entered directly from the keyboard. The total number can only reach 9 (should be 10)
BUG repair: The problem that the lord's sword skill has ridiculously high damage in the later stage

Experience optimization and bug fixes

Bug fix: When switching maps, the active attack mark of the military camp does not disappear
Bug fix: Strengthening dragon armor increases the dragon's attack
Guidance: The ranch door is blocked and prompt information is displayed
Bug fix: In the urgent trade request letter, the player only needs to collect money and does not need to ship
Value adjustment: The time consumption of tool production is reduced to 75% of the current to increase production speed
Optimization: The port can set a reminder for the arrival of cargo ships
Optimization: When children get milk, they go to the dining table first, followed by the box, and then the ice cellar
Bug fix: There is an issue where there are eggs on the dining table, and residents may eat eggs first and then cooked food

Synchronize the test branch to the main branch

Bug fix: The summoned dragon was not automatically recalled in time after it died in battle
Bug fix: Above the boundary river, after switching the map, the carriage status of the carriage station was not saved, and the box association was not restored
Value adjustment: The income of the empire village was changed to 40% of the empire and 60% of the operator's income, and the emperor was not allowed to get the operator's income
New function: Control the operation of the soldiers, and add the setting item of swapping the left and right mouse buttons. The default is left-click to select, right-click to move
Optimization: In the case of a couple of childbearing age, do not take the initiative to leave the big bed, and move the small bed bound to the work facilities
BUG repair: When the four sides of the map are dug into water, the enemy camp is refreshed to an abnormal position
Guide: Simplified tutorial
BUG repair: After the bottom of the throne is blocked, the logistics soldier does not work
Optimization: Add the task record of the logistics soldier to the global task list
Optimization: Do not move the gems when the statue is paused
BUG repair: When the diagnosis table distributes medicine, the range setting is not effective
New function: The altar of light can be sacrificed to suppress the global monster level
New function: The dark altar can be sacrificed to increase the global monster level
New function: The information of the border monsters to be refreshed in the next wave is displayed in the top monster information
Value adjustment: Werewolves increase health and armor, and attack changes the range damage (with attenuation)
Value adjustment: Skavens can dig randomly "gems, tricolor ores, gem fragments, gold ingots" and other things
Optimization: Caves can set a population limit.
Guide: In the auxiliary instructions for hunter camps, add instructions: do not hunt young deer, and keep at least 3 deer in each group

Experience optimization

Optimization: When the king is in a friendly state, when switching maps, the king's ship that goes deep into the player's territory does not disappear
Numerical adjustment: Build mountains in the village that has been successfully occupied
Numerical adjustment: The diligence characteristics of the nobles increase the operating performance of the subordinate territory by 20%
Optimization: When the cavalry is looking for horses, they look for the nearest pasture
Optimization: After the work facility is bound to the bed, try to arrange a couple to the same work facility
Guidance: When the number of food set on the table is lower than the estimate, a prompt is displayed
BUG repair: Correct the data problem that the stone road is displayed as grass in the archive
BUG repair: After the building above the boundary river, some states are not saved after switching maps (animals, crops, obstacles, etc.)