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Territory: Farming and Warfare News

【Test branch】Experience optimization

Optimization: When soldiers are stationed, they will only fight within 3 squares of the stationed position and are prohibited from running too far
Optimization: Caves have been added with a setting that only couples of childbearing age can be used
BUG repair: The problem of poisonous bees breeding too fast, normally one generation is bred per year
Optimization: The books on the pulpit are triggered to be transported in only when the planned inventory is less than 80%
Optimization: The positioning button in the notification of a small group of enemies starting a raid can be used to cycle between the enemy and the target position
BUG repair: After the dock bound to the merchant ship is dismantled, it cannot dock when returning to the map and immediately goes out to sea
BUG repair: On the bed with childbearing age priority, the noble immediately changes the bed after giving birth to a baby, causing the whole family to sleep on the floor debuff
BUG repair: When automatically replenishing manpower, the replenishment is not based on the occupational ranking
BUG repair: When copying farmland, the upper limit of farmers' positions is changed before it is built
BUG repair: The problem that residents sometimes rescue fainted residents in the secret room from a distance
BUG repair: When rescuing a fainted resident, the yellow line indicating the task sometimes does not disappear

[Test branch] New features: Carriage passengers, and other experience optimizati

Optimization: Refresh summary information of each king every year
Optimization: After the online emperor appoints an operator and is approved, the information in the village list will be refreshed immediately
BUG repair: The problem that the "huge order" in the online letter does not disappear after the expiration
Optimization: The turnover box can receive the excess items cleared from the shelf
New function: In the fixed route mode, the carriage can be further set to transport goods or carry passengers

【Test branch】Experience optimization

Bug fix: The problem that residents lose heat very quickly when the winter drought ends
Value adjustment: When it is minus 10 degrees or colder, the heat loss rate of residents is twice that of minus
Value adjustment: The interval between ant nest refreshes is extended in proportion to the number of refreshes
Value adjustment: Allow ant nests to be moved to the mountain
BUG fix: The ant nest migrates to the mountain by itself, forming a pit to trap itself
Optimization: When there are many believers, the upper limit of faith points can be increased, up to 50
Optimization: The worker ants summoned by the bug statue will also actively return to the nest or build a nest
Value adjustment: The ant nest level configuration has been increased to level 10
Optimization: When there is sugar in the ant nest, the newly generated ants will maintain a friendly relationship with the player (not attacking each other)

[Test branch] Experience optimization 2025-4-13

Value adjustment: Increase the priority of the task of counting silver coins in public baths
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the list of residents, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race who is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting engaging in professions that are not good at is not effective in some cases
BUG repair: When prisoners are generated through God mode, they are not added to the prisoner list in the cell
Value adjustment: The effect of dark cuisine causing summer nights to not sleep is also effective for prisoners
Optimization: In the turnover box supply mode, it can be set to be lower than the percentage before replenishment
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth
Optimization: Free carriages can loot enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces will not drop weapons and equipment when they die
Value adjustment: Summoned hired soldiers will not drop weapons and equipment when they die
Value adjustment: The group damage attack of silverfish will decay by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default

[Test branch] Online gameplay: Added empire village management gameplay

Optimization: The task of moving turnover boxes is changed from handyman to porter
Optimization: Public baths can be rotated
Optimization: When online, the room owner still maintains online in the background after reading other files, and other people can still interact online
New function: Online gameplay: Added empire area management gameplay