1. Territory: Farming and Fighting
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Territory: Farming and Fighting News

Synchronize the test branch to the main branch

  • Optimization: Roulette can be added to the construction blueprint
  • Value adjustment: When fishermen fish on the dock, the process of storing fish is counted as working time, not walking time
  • Optimization: The throne displays the number of controlled skeletons and can be selected with one click
  • Optimization: The length and width of the dining table are set separately
  • Optimization: Races that cannot join the army cannot receive militia equipment
  • Optimization: Monsters wander randomly and are prohibited from running to the city wall
  • Optimization: Orchard adds attribute copy function
  • Optimization: When a group of soldiers moves, the speed of the slowest soldier is used as the standard
  • Optimization: When controlling the movement of soldiers, soldiers who are too cold or too hungry refuse to move orders and return to the camp for self-protection first
  • Optimization: The mouse can be used to control the grouping of soldiers on the interface
  • BUG repair: Seeds obtained through diplomatic gifts, but crops are not unlocked
  • Value adjustment: You need to manage your own territory for at least 50 years before you can participate in the management of the empire
  • Value adjustment: The single excavation output of the quarry is changed to 3
  • Optimization: After the lord switches to combat mode, he immediately looks for a mount
  • Optimization: After setting the trade selling limit, it is still possible to move the items to the trading table for sale due to the need to "place the items nearby"
  • Optimization: In the online file, when the client automatically tries to connect to the host in the background, if an error occurs, do not display a prompt
  • Optimization: After the friendly ants lose their nest, they try to build a new nest
  • Optimization: Add the "active attack" button on the soldier control panel

Synchronize the test branch to the main branch

  • New features: Online saves can be converted to stand-alone saves
  • Value adjustment: Increase the speed of stone mining in the quarry by 5 times, and change the default number of workers to 6
  • Value adjustment: Change the price of stone from 2 to 4
  • Value adjustment: Reduce the mortality rate of secret realm exploration
  • Optimization: After the facility prohibits human movement, even if there is a demand for moving items in other places, it is not necessary to arrange human movement here
  • Optimization: Click on the favorite dragon to automatically select the dragon
  • Value adjustment: Cancel the restriction that roads cannot be built on the edge of the map
  • Value adjustment: When the pigman harvests the farmland, the backpack items will not be stored until they are full of 500
  • Optimization: The supply range can be set for the trading table and the side trade table
  • BUG repair: The problem that the modification of the empire configuration (such as exploration tax) is not recorded in the archive
  • BUG repair: The problem that the corpses in the barracks are subject to the minimum starting amount and are not moved out
  • Value adjustment: The percentage damage of the self-destructing mushroom to the dragon is limited to no more than 5%
  • BUG repair: The problem that the number of flower pots displayed near the beehive is incorrect
  • BUG repair: When dismantling beehives, bees that have not returned to the nest do not disappear in time.
  • New features: New letter: Wholesaler, bargain to 75% to accept any item
  • Value adjustment: Barracks item capacity increased to 50,000
  • Optimization: When building a mountain, clear the road and floor below first
  • Optimization: When using handymen to develop a village, the items on the handymen must be left on the ground
  • Optimization: Map editor supports custom sizes

Online gameplay supports P2P online mode

  • [p]New features: Support Steam P2P online mode[/p]
  • [p]Bug fix: Copying a banquet table will cause the configuration data of the two banquet tables to be shared[/p]
  • [p]Value adjustment: Ant-Man and Goat-Man are immune to the negative impact of unburied relatives[/p]
  • [p]Optimization: Added shortcut key F5 to global tasks[/p]
  • [p]Bug fix: The problem that the ranch education or Goat-Man production increase effect did not take effect[/p]
  • [p]Optimization: After the border trade trading table is built, the merchant will actively lower the price to cooperate. Letters are generated[/p]
  • [p]Optimization: Added label filtering function to the construction menu[/p]
  • [p]Value adjustment: Heat can pass through the iron door[/p]
  • [p]Bug fix: The dragon cannot recover blood in the King's Eternal Temple[/p]

Experience optimization

Optimization: The collection status of giant trees, giant mushrooms, beehives, and enemy camps, and the same batch copy
BUG repair: After the reputation victory, other lords became vassals, but the vassal agreement was immediately lifted
Optimization: After the reputation victory, all other lords became vassals. Further declaration of disloyalty will lead to rebellion or surrender
BUG repair: The dark cuisine caused the effect of not sleeping in summer, which did not work for Ant-Man
Optimization: Optimized the algorithm to avoid residents trapping themselves when digging a large area of ​​the river
Optimization: When transporting items to the dock for inland transport, it is not considered a transaction (items can be taken from shelves where transactions are prohibited)
Optimization: Inland transport ships only allow sailors to disembark when docked at the starting dock of transportation
Value adjustment: The natural belt in the cave has a warming effect
Optimization: The mine adds automatic deep digging
Value adjustment: The speed of making sugar in the cauldron is doubled
Value adjustment: Added new cooking recipes: Simple food x100 = Rough food x80 + Sugar x6

Experience optimization

Value adjustment: Find snacks, medicinal tea, etc. nearby to avoid running back to the dining table while working
Optimization: Crab cages are changed from random output to output targets that can be set
Optimization: When the collection camp is moving, the range mark box is displayed
Optimization: When drought occurs, fish can still be produced after the deep water near the fishing pier becomes shallow water
BUG repair: After loading the file, the toilet and compost bucket are not restored
BUG repair: The problem that resource collection points sometimes store non-collected resources