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Territory: Farming and Fighting News

Experience optimization

Optimization: After loading the game, reset the log panel information in the lower left corner
Optimization: After picking up the spoils, the logistics soldiers will find the nearest military camp to place the items
Optimization: The waiters at the service desk can directly move the excess wine on the trading table into the camp
Optimization: When there are no porters in the world, the building facilities will not generate the transport tasks that are only applicable to porters
Optimization: The lord can consume the lord points to improve the command power and increase the upper limit of the number of noble soldiers in the throne

Experience optimization

Optimization: When the lord is in a coma, the lord's aura is prohibited from being activated
Value adjustment: The happiness of civilians being canonized as nobles increases, and the happiness of nobles being demoted decreases
Optimization: In the lord information interface, click the work location button to jump to the throne
Value adjustment: Increase the priority of construction workers to repair buildings
Value adjustment: Increase the priority of carrying enlightenment books on the podium
Value adjustment: Further reduce the growth gain of slimes eating feces to avoid slimes from flooding over time
Value adjustment: Southern border trade, increase the purchase of: life potion, necklace ring, and bullets
Optimization: The cooking table can be further set to exclude which materials

Experience optimization

Bug fix: In the work allocation interface, the plus and minus buttons for the number of occupations sometimes cannot be clicked
Value adjustment: For educated residents, the desire to have children is reduced by 1
Optimization: During the day, turn off the light in the eyes of the monster "Magic Crab"
BUG fix: When the monster turns left and right, the position of the body image flashes and is misplaced
Optimization: Remove the global lighting changes in autumn
New function: After the Pirate King surrounds the skeleton without falling, trigger a big move output, firing a large number of skull bullets

Experience optimization

Bug fix: New version of art, night lighting effect is not effective
Optimization: Add animation to the character movement path indicator line
Value adjustment: "Mill" unlocks, no longer requires silver
Optimization: Monsters that eat food from the feeder are in a docile state, not a threat, and will not affect the collection of nearby items
Value adjustment: All slimes are not considered a threat
Optimization: Optimize the display effect of the prompt icon in the scene
BUG fix: After loading the file, the global lighting is not restored

Synchronize the test branch to the main branch: Art remake

Bug fix: The art has been completely remade and released to the internal test branch
Optimization: Slimes are prohibited from eating treasures, equipment and other valuable items on the ground. When eating mismatched items at the same time, the gain of satiety is only 10%
Optimization: After the mine is mined, the later captives should not go down the mine
BUG repair: The menu setting the priority of the odd job task in the cell does not work
Optimization: When the residents are attacked, the soldiers can also take the initiative to attack
Optimization: After the residents are attacked and converted to militia, they will run to the nearest military camp first, and then start to attack within the military camp
Value adjustment: All Titan giant monsters are immune to most of the damage from artillery shells
Optimization: When the shelves and trading tables do not share porters, the maximum number of tasks should be determined according to the number of workers
Value adjustment: The attack power of musket bullets is increased by 150%, and they have penetration ability. For each target hit, the power of the bullet is deducted from the damage value it has caused
Optimization: After the ghost turns the soldier into a skeleton, a notification prompt is displayed
Optimization: All production facilities have added annual production quantity rankings
BUG repair: The problem that the manufacturing table cannot select the production bullets
Optimization: When running other people's files, the rankings are not submitted
Optimization: The switches for human transport and free carriage transport at the carriage station can be separated and set separately
Optimization: Hide the obviously abnormal data in the ranking list (only visible to yourself, but not to others)
Value adjustment: Chefs can directly take materials and store products from the ice cellar when cooking, and the cost of the ice cellar is changed to 2 sapphires per month
BUG repair: The problem of terrain reset missing during drought and low water season