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Territory: Farming and Fighting News

Synchronize the test branch to the main branch: add 4 new dragons

  • Optimization: Exit construction mode before switching maps
  • BUG repair: In emergency purchase events, when the inventory quantity is 0, it can still be sold in the void
  • Value adjustment: Red ant nests can also be migrated to the mountain
  • Optimization: Ant nests can directly set the items to be fed
  • Optimization: Items at the dock can be directly transported to the trading table
  • Optimization: Inland shipping can set the maximum loading time, and even if it is not full of items after the timeout, it will set sail
  • Value adjustment: Items dropped after the ant nest is abandoned cannot be doubled
  • Optimization: After clicking the "Build Mountain" button, the construction menu is not hidden
  • Optimization: Altars can be set to: automatically try to summon stone men or increase the upper limit of elves
  • Value adjustment: Cat people are immune to the lonely debuff
  • Optimization: The function of batch copying facility attributes can also take effect on unfinished facilities
  • New function: Each race can set the professions it can engage in separately
  • BUG repair: The problem of incompletely copying the status of the altar attribute brush
  • Optimization: The altar will only switch to special effects display when all the sacrifice conditions are met

  • Optimization: All animals in the ranch can set a minimum number of adult animals

  • New features: New dragons: Electric Dragon, Ice Dragon, Wind Dragon, Nether Dragon

  • New features: In the empire, the first 9 areas are open

Synchronize the test branch to the main branch

New features: Dragons have added a devouring gameplay to increase their potential, and the potential level can increase their health
Value adjustment: At the border trade port, the maximum number of dragon-controlling bottles that can be purchased each time is 99
Value adjustment: The item capacity of the border trade port has been changed to 1 million
Optimization: It can be set: when there are too few items (non-precious items) in the facility, porters are prohibited from carrying them
BUG repair: The game may crash when opening the bonfire

Experience optimization

  • Value adjustment: In the Empire Village mode, demolishing facilities does not return materials
  • Optimization: Pyramids and ancient tombs can be moved
  • Optimization: When copying facilities, you can use the shortcut key to move, and when it is movable, you can use the shortcut key to copy
  • BUG repair: After the dragon is upgraded to level 10, the upgrade button does not respond
  • Optimization: The treasury can be set to automatically deposit and withdraw

Synchronize the test branch to the main branch

  • Optimization: Torches have added the function of copying attributes
  • Optimization: The age setting of the military camp has been changed to manual input
  • Optimization: Eggs and milk are not considered raw food
  • Optimization: When parents feed their babies, they should give priority to taking cooked food nearby
  • Value adjustment: For border trade, after the end of the previous trade preferences, some commodities are still purchased by merchants at a premium
  • Value adjustment: The capacity of pigs in the pasture has been increased to the same as that of sheep
  • Optimization: Bonfire parties show the statistics of successful marriages
  • BUG repair: The problem of logistics soldiers being dazed in place after being resurrected
  • Optimization: Set up special cots for races, and give priority (compared to those without restrictions) to residents of that race
  • New function: The castles of the King, King Ping, King Xuan and King Shang are equipped with dragons
  • Value adjustment: The damage limit of the soldier statue is 2000
  • BUG repair: In the empire village, when the number of material application plans is lower than the actual material reserves, the materials in the village will be directly reduced to the planned material quantity
  • BUG repair: The mount dropped by the merchant is only over 1 year old, but it is displayed as aged and is slaughtered immediately

Experience optimization

  • Bug fix: Only caves of reproductive age kick out non-reproductive age people, but do not pull in reproductive age people
  • Bug fix: The mouse prompt value of the number of times the soldier statue can be used does not calculate the level impact
  • Optimization: The range of associated production facilities can be set on the shelf
  • Optimization: If the saturation of the residents is less than 80, the first thing after getting up is to try to eat at the dining table (drinking wine, coffee, etc.) to complete most personal needs at one time
  • Optimization: Improve the main storyline
  • Bug fix: When switching to the field map (upper half), the barrier function of the closed door is not restored