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Territory: Farming and Warfare News

Experience optimization


  • Balance Adjustment: Farmers’ sowing and harvesting tasks can now be interrupted to perform self-preservation tasks such as keeping warm or eating.

  • Balance Adjustment: Dragons can now deal damage to ships.

  • Optimization: Training grounds now only serve barracks within their service range.

  • Bug Fix: Fixed an issue where construction progress could remain stuck after being paused due to a large shortage of materials, even after sufficient materials were later supplied.

  • Balance Adjustment: Increased the priority of corpse collection tasks.

  • Bug Fix: Fixed an issue where the Hand of the Void could not collect corpses when residents died in bed.

Experience Improvements

  • Bug Fix: Fixed an issue where hired workers could not be discharged after enlisting as soldiers.
  • Balance Adjustment: Construction tasks assigned to builders can now be interrupted.
  • Bug Fix: Fixed an issue where preview tiles could sometimes be offset by one tile when placing drag-selected buildings (such as farms, pastures, etc.) in construction mode.
  • New Feature: Added a box-selection tool in God Mode to flatten and remove mountain terrain.
  • Bug Fix: Fixed an issue where corpses could become stuck when residents died on mountain paths, preventing cleanup.
  • Optimization: Residents outside the camera view no longer display status icon animations.
  • Bug Fix: Fixed an issue in the family tree where the lord’s spouse was incorrectly shown as “Demoted to Commoner.”

Experience Improvements

Optimization: When assigning free caravan tasks, check in advance whether the caravan driver can reach the task location
Optimization: Shelves can retrieve items from the Trading Post that exceed the Trading Post’s planned inventory
Bug Fix: Text not displaying when signboards are built in a lower position
Optimization: After disabling daily consumption on shelves, doctors are still allowed to move to the diagnosis table
Bug Fix: Residents occasionally getting stuck while queuing to use the toilet
Bug Fix: Laborers not feeding sugar to ant nests

Emergency Update

**Fixed** an issue where the **temporary worker system** caused construction tasks to run too slowly or even become stuck.

Experience Improvements: Added Temporary Worker System

  • This update mainly introduces a temporary worker system for construction cleanup processes and monster facility gathering tasks, enhancing player control over gathering and cleaning workflows.

  • There are also several other improvements:

  • Optimization: Increased the priority of builders’ self-preservation behavior to prevent them from freezing or starving due to being too busy
  • Bug Fix: An issue where the “Ascension to the Throne” achievement was triggered incorrectly
  • New Feature: Added an unlocking progression for Religious Faith Power skills
  • Optimization: Excluded flowers offered at cemeteries from ground item pickup statistics
  • Bug Fix: In some cases, manually increasing construction priority did not work when the number of simultaneous constructions was low
  • Bug Fix: Temporary workers were not assigned when dismantling ant nests
  • Optimization: The setting to prevent the camera from moving to newly arrived refugees in the refugee reception window is now saved in the save file
  • Balance Adjustment: Signboards no longer require a construction process and are completed instantly
  • Bug Fix: The setting “monsters frequently appear near monster lairs” did not take effect in non-hardcore mode
  • Bug Fix: Enemy cannons sometimes failed to fire shells
  • Optimization: The treasury can now directly draw resources from shelves, ignoring the shelves’ planned inventory
  • Optimization: After submitting items from the treasury for main quests, the planned inventory of those items is automatically reset to zero
  • Optimization: You can now set the quantity of consumer goods allowed to be stored in residents’ bags
  • Bug Fix: An occasional issue where some items on the ground could not be picked up