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Territory: Farming and Warfare News

Experience optimization

Optimization: Adjust the algorithm for wild deer to gather together to prevent them from getting stuck
Optimization: The materials used for shipbuilding are not affected by the range of the supply
Optimization: In drought, fish and shrimp that fall are prohibited from being picked up too far away, or near monsters and enemies by default
Bug repair: After the eclipse corpse, the relatives still have the debuff of relatives not being buried
Optimization: When controlling the movement of soldiers, click on the ground, if there are enemies within 9 grids around, move and attack the enemies
Optimization: You can select a frame to prohibit the capture of a runaway mount
New function: Add exquisite small beds to control the birth of nobles

Experience optimization

Optimization: After loading the game, reset the log panel information in the lower left corner
Optimization: After picking up the spoils, the logistics soldiers will find the nearest military camp to place the items
Optimization: The waiters at the service desk can directly move the excess wine on the trading table into the camp
Optimization: When there are no porters in the world, the building facilities will not generate the transport tasks that are only applicable to porters
Optimization: The lord can consume the lord points to improve the command power and increase the upper limit of the number of noble soldiers in the throne

Experience optimization

Optimization: When the lord is in a coma, the lord's aura is prohibited from being activated
Value adjustment: The happiness of civilians being canonized as nobles increases, and the happiness of nobles being demoted decreases
Optimization: In the lord information interface, click the work location button to jump to the throne
Value adjustment: Increase the priority of construction workers to repair buildings
Value adjustment: Increase the priority of carrying enlightenment books on the podium
Value adjustment: Further reduce the growth gain of slimes eating feces to avoid slimes from flooding over time
Value adjustment: Southern border trade, increase the purchase of: life potion, necklace ring, and bullets
Optimization: The cooking table can be further set to exclude which materials

Experience optimization

Bug fix: In the work allocation interface, the plus and minus buttons for the number of occupations sometimes cannot be clicked
Value adjustment: For educated residents, the desire to have children is reduced by 1
Optimization: During the day, turn off the light in the eyes of the monster "Magic Crab"
BUG fix: When the monster turns left and right, the position of the body image flashes and is misplaced
Optimization: Remove the global lighting changes in autumn
New function: After the Pirate King surrounds the skeleton without falling, trigger a big move output, firing a large number of skull bullets

Experience optimization

Bug fix: New version of art, night lighting effect is not effective
Optimization: Add animation to the character movement path indicator line
Value adjustment: "Mill" unlocks, no longer requires silver
Optimization: Monsters that eat food from the feeder are in a docile state, not a threat, and will not affect the collection of nearby items
Value adjustment: All slimes are not considered a threat
Optimization: Optimize the display effect of the prompt icon in the scene
BUG fix: After loading the file, the global lighting is not restored