1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

Synchronize the test branch to the main branch: Art remake

Bug fix: The art has been completely remade and released to the internal test branch
Optimization: Slimes are prohibited from eating treasures, equipment and other valuable items on the ground. When eating mismatched items at the same time, the gain of satiety is only 10%
Optimization: After the mine is mined, the later captives should not go down the mine
BUG repair: The menu setting the priority of the odd job task in the cell does not work
Optimization: When the residents are attacked, the soldiers can also take the initiative to attack
Optimization: After the residents are attacked and converted to militia, they will run to the nearest military camp first, and then start to attack within the military camp
Value adjustment: All Titan giant monsters are immune to most of the damage from artillery shells
Optimization: When the shelves and trading tables do not share porters, the maximum number of tasks should be determined according to the number of workers
Value adjustment: The attack power of musket bullets is increased by 150%, and they have penetration ability. For each target hit, the power of the bullet is deducted from the damage value it has caused
Optimization: After the ghost turns the soldier into a skeleton, a notification prompt is displayed
Optimization: All production facilities have added annual production quantity rankings
BUG repair: The problem that the manufacturing table cannot select the production bullets
Optimization: When running other people's files, the rankings are not submitted
Optimization: The switches for human transport and free carriage transport at the carriage station can be separated and set separately
Optimization: Hide the obviously abnormal data in the ranking list (only visible to yourself, but not to others)
Value adjustment: Chefs can directly take materials and store products from the ice cellar when cooking, and the cost of the ice cellar is changed to 2 sapphires per month
BUG repair: The problem of terrain reset missing during drought and low water season

【Test branch】Experience optimization

Bug fix: The problem of manufacturing table not being able to select bullet production
Optimization: When running other people's files, the ranking list is not submitted
Optimization: The switches of human transportation and free carriage transportation at the carriage station can be separated and set separately
Optimization: Hide obviously abnormal data in the ranking list (you can see it, but others can't)
Value adjustment: Chefs can directly take materials and store products from the ice cellar when cooking, and the cost of the ice cellar is changed to 2 sapphires per month

【Test branch】Experience optimization

Optimization: When residents are attacked, soldiers can also take the initiative to attack
Optimization: After residents are attacked and turned into militia, they will run to the nearest military camp first, and then start to attack within the military camp
Value adjustment: All Titan giant monsters are immune to most of the damage from artillery shells
Optimization: When shelves and trading tables do not share porters, the maximum number of tasks should be determined according to the number of workers
Value adjustment: The attack power of musket bullets is increased by 150%, and they have penetration ability. For each target hit, the power of the bullet is deducted from the damage value it has caused
Optimization: After the ghost turns the soldier into a skeleton, a notification prompt is displayed
Optimization: All production facilities have added annual production quantity rankings

【Test Branch】Art Remake

Bug fix: The art has been completely remade and released to the internal test branch
Optimization: Slime is prohibited from eating treasures, equipment and other valuable items on the ground. When eating incompatible items at the same time, its satiety gain is only 10%
Optimization: After the ore in the mine is mined, the later prisoners should not go down the mine
BUG fix: The menu for setting the priority of the odd job task in the cell does not work

Experience optimization

Optimization: Optimize the fog clearing algorithm to reduce the amount of calculation
BUG repair: In the work allocation function, the small interface for setting the upper limit of the construction task is hidden immediately when the mouse is moved over, resulting in the problem that the value cannot be modified
Optimization: Change the guide tutorial to a draggable window
BUG repair: When the cavalry sleeps at night, the mount may be pulled away by the logistics soldiers
BUG repair: In the furnace recycling mode, the iron ingots are not transported out
BUG repair: The terrain cannot be edited in the line below the boundary river in the map editor