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Territory: Farming and Fighting News

Synchronize the test branch to the mainline branch

Guidance prompt: After unlocking population policy research, a display prompt is added to the function entrance button
Bug: Miners occasionally find a problem that cannot be seen physically after mining.
Optimization: You can set the carriage to be transported freely and the minimum quantity to be loaded at one time
Bug: In custom settings, the food consumption value does not work
New feature: Added "Work Task List" window to display the work tasks waiting for residents of a building to be performed
Guidance tips: Hold a bonfire party and display prompts when firewood cannot be found.
Optimization: Add the function of copying attributes at the carriage station
Optimization: The scope of the pulpit is increased, and believers are changed to a calculation method similar to that of a dining table. Specific letters can be issued to residents within a limited range
Bug: The table setting "receiving residents outside the service range" does not take effect after loading the file.
Optimization: After the ice cellar inventory is full, sapphires can still be transported in to avoid extreme situations where items cannot be taken out of the ice cellar due to lack of sapphires.
Guidance prompt: When the military camp is short of food, a prompt icon will be displayed above the soldier's head.
Optimization: After an animal in the pasture is killed by a wolf, it will be classified as a cleaning task for the pasture instead of being classified as a hunter's task
Optimization: The race can be set, and it is forbidden to engage in professional jobs that you are not good at

【Test Branch】Experience Optimization

Optimization: Add the function of copying attributes at the carriage station
Optimization: The scope of the pulpit is increased, and believers are changed to a calculation method similar to that of a dining table. Specific letters can be issued to residents within a limited range
Bug: The table setting "receiving residents outside the service range" does not take effect after loading the file.
Optimization: After the ice cellar inventory is full, sapphires can still be transported in to avoid extreme situations where items cannot be taken out of the ice cellar due to lack of sapphires.
Guidance prompt: When the military camp is short of food, a prompt icon will be displayed above the soldier's head.
Optimization: After an animal in the pasture is killed by a wolf, it will be classified as a cleaning task for the pasture instead of being classified as a hunter's task
Optimization: The race can be set, and it is forbidden to engage in professional jobs that you are not good at

[Test Branch] New features: work task list, and other optimizations

Guidance prompt: After unlocking population policy research, a display prompt is added to the function entrance button
Bug: Occasionally, miners have a problem that cannot be seen by their bodies after mining.
Optimization: You can set the carriage to be transported freely and the minimum quantity to be loaded at one time
Bug: In custom settings, the food consumption value does not work
New feature: Added a "Work Task List" window to display the work tasks waiting for residents of a building to be performed
Guidance Tips: Hold a bonfire party and display prompts when firewood cannot be found.

Experience optimization and bug fixes

Optimization: Unify the watering tasks of flower pots and water more at a time to improve watering efficiency and avoid taking up too much manpower.
Numeric adjustment: Increase the cost of building stone roads
Optimization: Display the travel businessman’s visit plan
Optimization: In the item statistics panel in the upper left corner, only the classification of a single item is ranked last, and the height of the expanded details panel is reduced.
BUG: When loading files, the border trade port that has not been completed may function incorrectly.

Optimization and BUG fixing

BUG: Due to the passage of time in the map editor, the child's age is negative after the game starts.
Optimization: Map editor mode, do not generate wild animals
Optimization: Recruitable handymen in the military camp, display the detailed composition of the handymen to explain why there are many actual handymen, but the number of recruitable people is very small
Optimization: In the pasture interface, the number of newborn and slaughtered animals is always 0.
Tips: When there are no material piles or graveyards to receive entities, a prompt is displayed.
Optimization: Initial carriage unloading, single transport 500, speed up unloading
Optimization: The chef in the windmill works continuously and often faints from hunger
Optimization: Cells can be set to receive priority
BUG: After loading the file, the repair of the ship that is being repaired cannot be completed.
Optimization: The building list can be opened from the construction menu
BUG: After loading the file, at the border trading desk, the automatic purchase quantity of some items is reset to 0.
Numerical adjustment: During battle, the death probability of enemy soldiers varies according to different weapons.
BUG: The problem of the spearmen being repelled will hit the mountain or water
Numerical adjustment: Multiple herdsmen are arranged in the ranch at the same time (half of the total number of jobs is to catch animals)
Optimization: The property copy function of the pasture, adding the copy feed plan