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Territory: Farming and Fighting News

Experience optimization and bug fixes

Optimization: Map editor mode, stop the passage of time
Bug: When merchants purchase gold and silver, they may be bargained for.
Value adjustment: The explosion damage of the mushroom monster is linked to the relative level of the target and is discounted
Bug: The quantity bar of items on the carriage is misplaced
Optimization: Optimize the prisoner list in the cell interface to avoid lag when there are too many prisoners.
Optimization: Improve the priority of the coachman's work tasks. After the vacation, he can concentrate on work and not be busy with personal matters.
Optimization: Help interface, character characteristics, add descriptions for each entry
Optimization: The ice cellar adds the linkage function of the carriage
Optimization: The ice cellar adds the function of copying facility attributes
Bug: After loading the file, the problem of all the cannons facing
Optimization: Increased options for rescuing prisoners in cells
Optimization: After the production facility is connected to the box, a prompt message is displayed on the interface of the production facility: Prioritize access to items in the associated storage facility.
Optimization: Update the texture of the tree on the scene

Synchronize test branch to mainline branch version

Numeric adjustment: Increase dining table capacity from 15,000 to 50,000
Guidance: Warships have no sailors and cannot load cannonballs.
New function: You can find travel merchants, order items, and double the price
BUG: The medical bed cannot see the body of the resident.
BUG: In the cooking station window, substitute entries are sometimes displayed misaligned.
Optimization: After the ants move, the ground near the nest should remain the same and should not become indoor ground.
Guidance: The start is changed to a carriage pulling items, and all buildings are constructed from scratch.
Optimization: The map editor "can set" the starting position of the game (the pioneer carriage), and increase the position of the giant tree
BUG: After the mine is empty, it prompts that the value of the empty mine keeps increasing.
BUG: When ordering, the minimum number of animals is 100
Numerical adjustment: non-hardcore mode, disable colds 3 years before the start
BUG: All seeds are unlocked when starting the test branch
BUG: The display of alternative options on the manufacturing platform interface is misaligned
Optimization: When the game is paused, the background sound effects are also paused.
Value adjustment: Map editor prohibits moving monster buildings to wild areas (areas above the boundary river)
BUG: The function of "automatically producing synthetic materials that are in short supply" can switch to unlocked items and then produce unlocked items.
Value adjustment: For things that are not needed by traveling merchants, merchants will bargain to 80% by default
Optimization: When filling in a building, if the exit is blocked, the construction workers can stand nearby to demolish it.
Optimization: Elves can pick up loot
Numerical adjustment: Increase the price increase of items sold in the hotel to increase player income
Numeric adjustment: Enhance the monsters on the last layer of the pyramid
Numerical adjustment: The longer the time passes after the death of a loved one, the longer the interval between residents going to the cemetery to pay homage (that is, they gradually forget about it)
Optimization: When passengers fall ill, they will buy medicine at the service desk
Optimization: Passengers’ consumption expenditure, accurate to 2 decimal places
bug: Issue with animals ordered by trading desk not being received
New Features New Building: Magic Ice Cellar
Bug: After exiting the map editor and then entering the game, the upper half-screen UI is not displayed.
Numerical adjustment: 5 years before the start of the game, drought is prohibited
Optimization: Cell transfer increased by half
Value adjustment: Corruptible items will disappear according to the corruption time if they fall on the ground and are not picked up for a long time.
Bug: Customized technology is fully unlocked, but the technology is not unlocked
Optimization: When enemy soldiers raid, if they are intercepted by player soldiers, they will stop fighting.
Optimization: When a monster is moving, if it is attacked by player soldiers, it will stop to fight.
Optimization: In the work facility, when the production limit is reached and the work is suspended, the button for setting the work assignment to do chores in idle time is displayed.

[Test Branch] New features: Ice cellar and experience optimization

New Features New Building: Magic Ice Cellar
Bug: After exiting from the map editor and then entering the game, the upper half-screen UI is not displayed.
Numerical adjustment: 5 years before the start of the game, drought is prohibited
Optimization: Increase the transfer of cells by half
Value adjustment: Corruptible items will disappear according to the corruption time if they fall on the ground and are not picked up for a long time.
Bug: Customized technology is fully unlocked, but the technology is not unlocked
Optimization: When enemy soldiers raid, if they are intercepted by player soldiers, they will stop fighting.
Optimization: When a monster is moving, if it is attacked by player soldiers, it will stop to fight.
Optimization: In the work facility, when the production limit is reached and the work is suspended, the button for setting the work assignment to do chores in idle time is displayed.

[Test Branch] Boot tutorial, and other optimization and bug fixes

BUG: The medical bed sees problems with the resident's body
BUG: In the cooking station window, substitute entries are sometimes displayed misaligned.
Optimization: After the ants move, the ground near the nest should remain the same and should not become indoor ground.
Guidance: The start is changed to a carriage pulling items, and all buildings are constructed from scratch.
Optimization: The map editor "can set" the starting position of the game (the pioneer carriage), and increase the position of the giant tree
BUG: After the mine is empty, it prompts that the value of the empty mine keeps increasing.
BUG: When ordering, the minimum number of animals is 100
Numerical adjustment: non-hardcore mode, disable colds 3 years before the start
BUG: All seeds are unlocked when starting the test branch
BUG: The display of alternative options on the manufacturing platform interface is misaligned
Optimization: When the game is paused, the background sound effects are also paused.
Value adjustment: Map editor prohibits moving monster buildings to wild areas (areas above the boundary river)
BUG: The function of "automatically producing synthetic materials that are in short supply" can switch to unlocked items and then produce unlocked items.
Value adjustment: For things that are not needed by traveling merchants, merchants will bargain to 80% by default
Optimization: When filling in a building, if the exit is blocked, the construction workers can stand nearby to demolish it.
Optimization: Elves can pick up loot
Numerical adjustment: Increase the price increase of items sold in the hotel to increase player income
Numerical adjustment: Enhance the monsters on the top layer of the pyramid
Numerical adjustment: The longer the time passes after the death of a loved one, the longer the interval between residents going to the cemetery to pay homage (that is, they gradually forget about it)
Optimization: When passengers fall ill, they will buy medicine at the service desk
Optimization: Passengers’ consumption expenditure, accurate to 2 decimal places
bug: Issue with animals ordered by trading desk not being received

[Test branch] New feature: Order from traveling merchants

Value adjustment: Increase the dining table capacity from 15,000 to 50,000
Guide: No hand water, no tips for reloading shells
New function: You can find traveling merchants to order items, and the price will be doubled