1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

  • Value Adjustment: Ants can now pick up ant glue.
  • Guide: A reminder will be displayed when the reception desk is blocked.
  • Optimization: Farmers should avoid accepting mushroom box quests before completing their own quests to avoid delaying their farming season.
  • Optimization: Added hand gestures.
  • Value Adjustment: Treasury capacity increased to 10 million.
  • Value Adjustment: Metal floors are now immune to artillery fire.

Experience optimization

Bug Fix: After all exquisite queen beds were set to prioritize childbearing age, lords were unable to allocate beds.
Bug Fix: Wisdom Gems disappeared after the Stoneman died.
Optimization: Couples who are not of childbearing age will not be automatically switched to queen beds.
Optimization: Added Life Fruit and Forget Worry Fruit to production and trade restrictions.

Bug Fixes

Bug Fix: Statue monster summoning screen with no monster icon.
Bug Fix: Residents standing still and refusing to eat after taking shelter.
Bug Fix: Residents could potentially walk through walls to pick up items from the ground amidst a monster pile.

Experience optimization

Bug Fix: After the first wave of enemies appeared in the Imperial Fortress, subsequent waves did not appear.
Optimization: Residents will now turn and flee after encountering monsters.
Optimization: Enemies blocked by terrain or walls will no longer cause residents or support soldiers to flee.
Optimization: Dynamically display soldier combat bonuses in the mouse tooltip.
Optimization: Residents will now actively attempt to flee when near monsters or enemies.

Experience optimization

Improvements: Added the ability to copy attributes in camps.
Bug Fix: When moving soldiers in formation, after removing the slowest soldier, the remaining soldiers would continue to move at the speed of the removed soldier.
New Features: Map Editor, now supports editing trees, flowers, stone, and ores on the ground.
Bug Fix: Villages on the world map could be randomly placed incorrectly, resulting in no village buildings.
Bug Fix: After claiming an island on the world map, even if the enemy wasn't destroyed, switching back to the island would cause all enemy ships to disappear.
Optimization: Stunning soldiers in an enemy camp now allows you to immediately execute them, ending the battle.
Optimization: Imperial Fortress rewards vary depending on the difficulty setting.
Optimization: Placing a summoned totem soldier in fog will immediately clear the fog.
Bug Fix: Stonemen would transform into dwarven handymen after being revived using a skill.
Guide: A "Set Fuel Type" text button is now displayed on screens like cooking stations.
Value Adjustments: Limit the Piranha Plant to only eat soldiers, not other monsters or Titans