1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Experience optimization

Bug Fix: Probabilistic letter events had a low probability of occurring.
Bug Fix: After using the Hand of the Void to move a fainted resident, others would still go to the site of the fainting to rescue them.
Optimization: All ores are now displayed in the product list on the mine screen, and a prompt is displayed when the mountain type does not match.
Bug Fix: Farmed scorpions occasionally stopped moving en masse.
Bug Fix: Private trade agreements with merchants did not affect prices.
Optimization: When no carriages in a carriage station are ready, the entire station is deemed unavailable for external service. Free carriage transport tasks will not be generated for facilities within its service range.
Value Adjustment: The default service range of free carriages is set to 50.

New Gameplay: Imperial Fortress and Battlefields

New Gameplay: Imperial Fortress and Battlefield levels now available.
Bug Fix: Heat zones not dynamically displayed when building a brazier.
Bug Fix: Ant nests stuck against walls could cause the game to crash at the start of each game.
Bug Fix: Green borders on some facilities not disappearing properly when duplicating them.
Bug Fix: Ranged troops not responding promptly to return and move commands.

Experience optimization

  • Bug Fix: Elven captives were being unconditionally converted to handymen without needing to be persuaded to surrender.
  • Optimization: Notifications are displayed on the right side of a soldier's death.
  • Bug Fix: Logistics soldiers were still picking up loot even when it was prohibited.
  • Optimization: Enemy corpses that have died of old age are no longer prohibited by default.
  • Optimization: When a shelf generates five Free Carriage transport tasks and all are completed, a sixth task can be generated.
  • Value Adjustment: The life-extending effect of Mushroom Essence is doubled when possessing the Longevity trait.

Experience optimization and bug fixes

  • Bug fix: Free carriages do not transport corrupted food and silver coins
  • Optimization: Improve the response speed of free carriages receiving transport tasks
  • Bug fix: Occupational population statistics sometimes show 1 less than the actual number
  • Optimization: Handymen can transport hay for the carriage station in an emergency
  • Bug fix: The floor under the facility cannot be built

Experience optimization

  • Optimization: In the facility, if the number of items to be cleared is lower than the minimum starting quantity of the porter for a long time, the minimum starting quantity limit will be ignored
  • Optimization: Unlocked seeds are not displayed in the product list of the seed merchant
  • Optimization: The function of supplying goods to the shelf of the ice cellar is also effective for carriages on fixed routes
  • Optimization: Optimize the UI performance of the gem charging mechanism of the statue
  • Optimization: Optimize the Russian interface adaptation and translation text
  • BUG repair: The problem that the heat range mark is sometimes displayed above the building and sometimes below
  • Optimization: If the destination of the transport is unreachable, the handyman should not accept the task
  • Optimization: Soldiers will actively look for clothing supplies only when there is clothing inventory in the barracks
  • Optimization: Monsters killed by player soldiers are prohibited from picking up dropped items by default
  • Optimization: When moving in workers to the bed of the bound facility, if the spouse is a builder, do not transfer the builder to a handyman or transfer to the facility
  • BUG repair: In facilities that cannot store corpses, there is a problem with the corpse option in the planned inventory