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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

Numeric adjustment: Increase the capacity of the cell (cell length * width * 2)
Optimization: Filter out prisoners in the resident list
Bug: Enemy soldiers may cross the terrain and return to the enemy camp after fainting and then waking up.
Optimization: After conquering a village or castle, a pop-up window will appear
Bug: There is no prophet in the cell, and the handyman does not transport items to it.
Bug: Added settings to the mine. After being abandoned, it will be backfilled immediately.

[Test branch] New features: inland waterway transportation, and bug fixes

BUG: After the farm/pasture is resized, buildings cannot be built in the original area
Optimization: When moving the trading desk, if the orientation does not change, the settings of the planned inventory need to be synchronized
Optimization: Warships damaged in battle can be repaired when returned to the dock
BUG: When prisoners are transferred to cells, the cell can still accept people when it is full.
BUG: The yellow line indicating residents’ tasks sometimes does not disappear.
Optimization: The ants find a new place to build their nest, and the queen will not appear until the second year
Optimization: Soldier ants can accidentally attack animals in the same location (they will not actively look for animals to attack)
Optimization: The problem that the ship's warehouse capacity limit does not take effect
New feature: Boats can perform transportation tasks on inland rivers

Optimization and BUG fixing

Numerical adjustment: In simple mode, in novice protection mode, ants will not demolish buildings. In hardcore mode, soldier ants and worker ants are spawned together
BUG: When the cave is moved, the racial restrictions cannot be copied.
BUG: In areas with altars, building villages and altars may overlap after multiple refreshes.
BUG: When viewing different residents, the information of the previous resident may not be hidden properly.
BUG: The function of returning a single military camp soldier to the camp does not work
BUG: During work allocation, the upper limit of automatic replenishment of construction workers can be set

Synchronize test branch to trunk branch

Optimization: Feeders display animal description information
Optimization: Employees should not go to the mission platform to receive letters
BUG: When a carriage on a fixed route departs, there is a problem with supplies being shipped out from the carriage station, but the carriage leaves empty.
BUG: Ants demolish buildings outside their territory
New feature: A transfer function has been added to the cells, allowing prisoners to be transferred from one cell to another
New feature: Cells can be set up to allow prisoners to mine
BUG: In the production upper limit setting window on the production building, when you click the plus or minus arrows, the value does not change immediately.

[Test Branch] New features, allowing prisoners to mine, and other optimizations

Optimization: Feeders display animal description information
Optimization: Employees should not go to the mission platform to receive letters
BUG: When a carriage on a fixed route departs, there is a problem with supplies being shipped out from the carriage station, but the carriage leaves empty.
BUG: Ants demolish buildings outside their territory
New feature: A transfer function has been added to the cells, allowing prisoners to be transferred from one cell to another
New feature: Cells can be set up to allow prisoners to mine
BUG: In the production upper limit setting window on the production building, when you click the plus or minus arrows, the value does not change immediately.