1. Territory: Farming and Fighting
  2. News

Territory: Farming and Fighting News

Experience optimization and bug fixes

BUG: If a resident dies after attending a banquet, there may be a problem of marriage between the living and the dead.
Optimization: Refresh the UI immediately after the pyramid is unlocked
Optimization: When a monster attacks a building, if it is attacked by a soldier, it will give priority to counterattack the soldier.
Numeric adjustment: Increased knockback effect of pikemen
Numerical adjustment: Blunt weapons have increased stun effect
BUG: The passenger record year is displayed as 1 less than the actual year
BUG: The parameter setting option "When the battle starts, automatically switch to normal speed" is not saved in the archive.
Optimization: When items fall inside the wall (dropped by flying monsters), the logistics soldier can stand in the adjacent grid to pick up the items.

Experience optimization and bug fixes

Optimization: Block the function of automatically generating mosquitoes
Optimization: wolves will not attack mounts
Optimization: Mounted wolves will not attack other animals
BUG: In the new start, the number of elves has been zero, and they can only be summoned after loading the file.
Value adjustment: After building a fire at the beginning, 9 elves can be summoned immediately
Numerical adjustment: After the poisonous wasps and silverfish are fed and split, the growth period of the transformed insects is changed from 360 days to 270 days.
BUG: On the sixth level of the pyramid, the bat monster does not appear after the second year of loading.

Urgent update: BUG that soldiers cannot attack continuously

BUG: After the monster attacked by the soldier dies, the soldier will not automatically attack other nearby monsters.
Optimization: The quarry can arrange work tasks concurrently to avoid the problem of someone always waiting when a large number of workers are arranged in the quarry.
Optimization: When digging a pond, the priority tasks specified by the player will be executed first even if they are not in inland areas.

Synchronize test branch updates

Optimization: It is forbidden to build mountains in the wild
Optimization: After a miraculous mountain creation, trees can naturally grow on the mountain after a period of time
BUG: After the building is moved, the construction is not completed. If it is moved again, it will not be built.
BUG: The furnace does not display the green frame of the material retrieval range.
Value adjustment: When the Altar of Light and Altar of Darkness are not unlocked, it is prohibited to move the wild altar back to your own territory.
Optimization: The furnace recycling item list does not display "items that usually do not need to be recycled" by default.

Sync from test branch to trunk branch

BUG: After copying the military camp, the settings of the two military camps are shared and mixed together.
Numerical adjustment: Cancel the restriction that brothers and sisters cannot get married.
BUG: The problem of the pyramid failing to spawn monsters every year
Optimization: Display that the collection location cannot be reached. When clicking on the prompt, display the connection between the collection location and the original location of the resident.
BUG: The dock in the king's territory is displayed on land
New feature: Shelling allies requires compensation or may lead to a declaration of war
BUG: After loading the file, the scope of the feeder does not take effect immediately
Optimization: When excavating a pond, it is changed to box-selecting and excavating by piece.
Optimization: When digging a water pond, residents should first dig inland where there is no water, then open the opening to release water, and then dig out the edges.
Numeric adjustment: Windmill restrictions must be outdoors to work
Optimization: In the ship interface, the button to launch cannonballs is directly displayed on the title bar.
Optimization: When the ship cannot reach the port due to route obstruction, a prompt message will be displayed on the port interface.
Optimization: Make the recycling button of the furnace more obvious
Optimization: After the three-eyed mage controls someone, the victory or defeat in the battle for territory must be determined by excluding the person being accused.
Optimization: After winning the battle, those controlled by the three-eyed mage will surrender directly.
BUG: After a passenger who was attacked in the wild wakes up, the forbidden gesture icon is still displayed above his head
BUG: After the drought ends, the deep water area does not recover properly.
New function: You can take advantage of drought to drop bombs next to shallow water (originally deep water areas) to dig dry land into water. After the drought, it becomes a deep water area.
Optimization: During drought, do not restore the snow scene when loading files
Optimization: Parameter design, whether to enable the function: dangerous areas in the wild, automatically prohibiting the action of picking up things or rescuing people
BUG: When mushroom monsters and big-eyed monsters explode, soldiers will be blown up the mountain.
BUG: It is possible that the fertility values of the animals in the pasture are full and they are all in the reproductive period, resulting in the problem that the herdsmen will not slaughter the animals.
Optimization: After the shipyard is attacked and damaged, the ship under construction will be cancelled.
BUG: The pyramid hermit crab's drop value is configured incorrectly, causing the problem of more and sometimes less drops.
BUG: The material/fuel access range of the production facility does not actually take effect after modification, and the file needs to be loaded to take effect.
BUG: After a monster knocks down a resident, the monster remains in place.
BUG: The problem of corpses not being sacrificed in the Dark Altar
BUG: The problem of no bat monster coming out of the pyramid